auto rootNode = CSLoader::createNode("MainScene.csb");
addChild(rootNode);
Button* xiaoruoBtn=(Button*)Helper::seekNodeByName(rootNode, "xiaoruoBtn");
m_xiaoruoImg=(ImageView*)Helper::seekNodeByName(rootNode, "xiaoruoImg");
return true;
查看http://www.cocoachina.com/bbs/read.php?tid-270535-keyword-Helper.html 之后把UIHelper.cpp和UIHelper.h中的seekWidgetByName和seekWidgetByTag全都修改了
但是发布的时候出现错误
Undefined symbols for architecture x86_64:
“cocos2d::ui::Helper::seekNodeByName(cocos2d::Node*, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&)”, referenced from:
HelloWorld::init() in HelloWorldScene.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
求问怎么解决:901: :901: :901: :901: :901: