在浏览器上可以运行,在真机和xcode模拟器上无法正常运行!

浏览器没没有报错 cocos Creator也没有报错 Xcode有2个error

ERROR: SyntaxError: Unexpected token ‘;’. Expected ‘)’ to end a for-loop header., location: src/project.js:762:22
STACK:
require@[native code]
r@src/jsb_polyfill.js:12:22
src/jsb_polyfill.js:23:9
o@src/jsb_polyfill.js:27821:2
handle@src/jsb_polyfill.js:13758:27
n@src/jsb_polyfill.js:14268:17
n@src/jsb_polyfill.js:14286:6
flowIn@src/jsb_polyfill.js:14335:33
append@src/jsb_polyfill.js:14059:85
load@src/jsb_polyfill.js:13205:9
prepare@src/jsb_polyfill.js:27546:22
run@src/jsb_polyfill.js:27563:13
boot@main.js:176:20
main.js:200:13
global code@main.js:203:3

[ERROR] Failed to invoke require, location: /Users/mac/Downloads/so-many-games-master/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/manual/jsb_global.cpp:174
2019-03-17 12:29:51.529040+0800 so-many-games-mobile[289:16047] cocos2d: surface size: 640x1136
JS: Create unpacker 032f4d8f9 for 0dnG4Oh6tGRbZ3rrL5WUw/
JS: LoadScene 0dnG4Oh6tGRbZ3rrL5WUw/: 246.43899999999996ms
JS: I: 10.895999999999958ms
JS: AR: 0.5809999999999036ms
JS: D: 0.2680000000000291ms
JS: Success to load scene: db://assets/res/scenes/loading.fire
JS: AP: 0.02299999999991087ms
JS: A: 63.791999999999916ms
第2个错误说是loading这个场景错误 可是我在此场景没有看脚本运行报错
Xcode版本是10.1最新 cocos creator是1.7.0

结贴 把cocos creator升级到2.0就没有问题了