Undefined symbols for architecture i386:
"OBJC_CLASS_EAGLView", referenced from:
objc-class-ref in CCEditBoxImplIOS.o
objc-class-ref in AppController.o
"GetAppStoragePath()", referenced from:
AppDelegate::applicationDidFinishLaunching() in AppDelegate.o
CDumpCenter::getDumpFileList(std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >&) in DumpCenter.o
"cc_assert_script_compatible(char const*)", referenced from:
cocos2d::extension::CCBatchNode::draw() in CCBatchNode.o
cocos2d::extension::CCControlSlider::initWithSprites(cocos2d::CCSprite*, cocos2d::CCSprite*, cocos2d::CCSprite*) in CCControlSlider.o
cocos2d::extension::CCBone::setBoneData(cocos2d::extension::CCBoneData*) in CCBone.o
cocos2d::extension::CCBone::addChildBone(cocos2d::extension::CCBone*) in CCBone.o
cocos2d::extension::CCControlStepper::initWithMinusSpriteAndPlusSprite(cocos2d::CCSprite*, cocos2d::CCSprite*) in CCControlStepper.o
cocos2d::extension::CCControlStepper::setMinimumValue(double) in CCControlStepper.o
cocos2d::extension::CCControlStepper::setMaximumValue(double) in CCControlStepper.o
...
"CFontSpriteCache::~CFontSpriteCache()", referenced from:
cocos2d::CCDisplayLinkDirector::~CCDisplayLinkDirector() in GameManager.o
std::__1::auto_ptr<CFontSpriteCache>::~auto_ptr() in GameManager.o
"cocos2d::CCCallFunc::create(cocos2d::CCObject*, void (cocos2d::CCObject::*)())", referenced from:
RotateGuidImage::onTouchEnded(cocos2d::CCPoint const&) in RotateGuidImage.o
RotateGuidImage::ImageRotationBy(float) in RotateGuidImage.o
CChatUIBtnGroupLayer::_shrinkChannelBtn() in ChatUIBtnGroupLayer.o
Skill::showCast() in Skill.o
MainSmallShortCutUI::RunActionRotationTo(float) in MainMenuShortCutPanelUI.o
MainSmallShortCutUI::RunActionRotationBy(float) in MainMenuShortCutPanelUI.o
CRole::goToHell() in Role.o
...
"cocos2d::CCDirector::getWinSize()", referenced from:
FDPixelUIImageView::onTouchEnded(cocos2d::CCPoint const&) in FDPixelUIImageView.o
BattleModeSpreadWidget::OpenBattlModeSpreadWidget() in BattleModeWidget.o
CGameDragLayer::Instance() in UIIcon.o
cocos2d::extension::CCBReader::init() in CCBReader.o
cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*) in CCBReader.o
cocos2d::extension::CCBReader::readNodeGraphFromFile(char const*, cocos2d::CCObject*) in CCBReader.o
cocos2d::extension::CCBReader::createSceneWithNodeGraphFromFile(char const*) in CCBReader.o
...
"cocos2d::CCDirector::getDeltaTime()", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::getScheduler()", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::replaceScene(cocos2d::CCScene*)", referenced from:
CRootScene::Instance() in CRootScene.o
CGameManager::prepareReplaceScene() in GameManager.o
"cocos2d::CCDirector::runWithScene(cocos2d::CCScene*)", referenced from:
CGameManager::setCurrState(int) in GameManager.o
"cocos2d::CCDirector::setScheduler(cocos2d::CCScheduler*)", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::setOpenGLView(cocos2d::CCEGLView*)", referenced from:
AppDelegate::applicationDidFinishLaunching() in AppDelegate.o
"cocos2d::CCDirector::getVisibleSize()", referenced from:
CTileMap::GetViewRect(cocos2d::CCRect&) in TileMap.o
CTileMap::GetMaxViewX() in TileMap.o
CTileMap::GetMaxViewY() in TileMap.o
CTileMap::SetView(int, int) in TileMap.o
CTileMap::MoveMap(int, int) in TileMap.o
CTileMap::IsCellInView(int, int) in TileMap.o
CTileLayer::getTileCountInView(int&, int&) in TileLayer.o
...
"cocos2d::CCDirector::sharedDirector()", referenced from:
FDPixelUIImageView::onTouchEnded(cocos2d::CCPoint const&) in FDPixelUIImageView.o
BattleModeSpreadWidget::OpenBattlModeSpreadWidget() in BattleModeWidget.o
MineralUI::~MineralUI() in MineralUI.o
MineralUI::onInit() in MineralUI.o
MineralUI::mineralResult(pk::GS2C_MineRet*) in MineralUI.o
MineralUI::MineralOnceCircle(float) in MineralUI.o
MineralUI::GetItemStep(float) in MineralUI.o
...
"cocos2d::CCDirector::getAccelerometer()", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::getActionManager()", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::getVisibleOrigin()", referenced from:
CTileMap::GetViewPoint(cocos2d::CCPoint&) in TileMap.o
CTileMap::GetViewRect(cocos2d::CCRect&) in TileMap.o
CTileMap::SetView(int, int) in TileMap.o
CTileMap::IsCellInView(int, int) in TileMap.o
"cocos2d::CCDirector::setAccelerometer(cocos2d::CCAccelerometer*)", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::setActionManager(cocos2d::CCActionManager*)", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::getTouchDispatcher()", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::setTouchDispatcher(cocos2d::CCTouchDispatcher*)", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::getKeypadDispatcher()", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::setKeypadDispatcher(cocos2d::CCKeypadDispatcher*)", referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
"cocos2d::CCDirector::getContentScaleFactor()", referenced from:
cocos2d::extension::CCShaderNode::translateFormOtherNode(cocos2d::CCAffineTransform&) in CCShaderNode.o
cocos2d::extension::CCShaderNode::setPosition(cocos2d::CCPoint const&) in CCShaderNode.o
"cocos2d::CCDirector::end()", referenced from:
std::__1::__function::__func<CGameManager::exitSdkCallBack()::_0, std::__1::allocatorCGameManager::exitSdkCallBack()::$_0, void ()>::operator()() in GameManager.o
“cocos2d::CCDirector::init()”, referenced from:
vtable for cocos2d::CCDisplayLinkDirector in GameManager.o
“cocos2d::CCDirector::pause()”, referenced from:
- in AppController.o
“cocos2d::CCDirector::resume()”, referenced from:
- in AppController.o
“cocos2d::CCDirector::~CCDirector()”, referenced from:
cocos2d::CCDisplayLinkDirector::~CCDisplayLinkDirector() in GameManager.o
“cocos2d::CCDrawNode::drawPolygon(cocos2d::CCPoint*, unsigned int, cocos2d::_ccColor4F const&, float, cocos2d::_ccColor4F const&)”, referenced from:
cocos2d::extension::DrawShape(cpShape*, cocos2d::CCDrawNode*) in CCPhysicsDebugNode.o
“cocos2d::CCDrawNode::drawSegment(cocos2d::CCPoint const&, cocos2d::CCPoint const&, float, cocos2d::_ccColor4F const&)”, referenced from:
cocos2d::extension::DrawShape(cpShape*, cocos2d::CCDrawNode*) in CCPhysicsDebugNode.o
cocos2d::extension::DrawConstraint(cpConstraint*, cocos2d::CCDrawNode*) in CCPhysicsDebugNode.o
“cocos2d::CCDrawNode::draw()”, referenced from:
cocos2d::extension::CCPhysicsDebugNode::draw() in CCPhysicsDebugNode.o
“cocos2d::CCDrawNode::init()”, referenced from:
cocos2d::extension::CCPhysicsDebugNode::create(cpSpace*) in CCPhysicsDebugNode.o
vtable for cocos2d::extension::CCPhysicsDebugNode in CCPhysicsDebugNode.o
“cocos2d::CCDrawNode::clear()”, referenced from:
cocos2d::extension::CCPhysicsDebugNode::draw() in CCPhysicsDebugNode.o
“cocos2d::CCDrawNode::drawDot(cocos2d::CCPoint const&, float, cocos2d::_ccColor4F const&)”, referenced from:
cocos2d::extension::DrawShape(cpShape*, cocos2d::CCDrawNode*) in CCPhysicsDebugNode.o
cocos2d::extension::DrawConstraint(cpConstraint*, cocos2d::CCDrawNode*) in CCPhysicsDebugNode.o
“cocos2d::CCDrawNode::CCDrawNode()”, referenced from:
cocos2d::extension::CCPhysicsDebugNode::CCPhysicsDebugNode() in CCPhysicsDebugNode.o
cocos2d::extension::CCPhysicsDebugNode::CCPhysicsDebugNode() in CCPhysicsDebugNode.o
cocos2d::extension::CCPhysicsDebugNode::create(cpSpace*) in CCPhysicsDebugNode.o
“cocos2d::CCDrawNode::~CCDrawNode()”, referenced from:
cocos2d::extension::CCPhysicsDebugNode::~CCPhysicsDebugNode() in CCPhysicsDebugNode.o
cocos2d::extension::CCPhysicsDebugNode::~CCPhysicsDebugNode() in CCPhysicsDebugNode.o
cocos2d::extension::CCPhysicsDebugNode::~CCPhysicsDebugNode() in CCPhysicsDebugNode.o
“cocos2d::CCGridBase::beforeDraw()”, referenced from:
cocos2d::extension::CCBatchNode::visit() in CCBatchNode.o
cocos2d::extension::CCScrollView::visit() in CCScrollView.o
cocos2d::extension::CCArmature::visit() in CCArmature.o
“cocos2d::CCGridBase::afterDraw(cocos2d::CCNode*)”, referenced from:
cocos2d::extension::CCBatchNode::visit() in CCBatchNode.o
cocos2d::extension::CCScrollView::visit() in CCScrollView.o
cocos2d::extension::CCArmature::visit() in CCArmature.o
“cocos2d::CCMenuItem::setTarget(cocos2d::CCObject*, void (cocos2d::CCObject::)(cocos2d::CCObject))”, referenced from:
cocos2d::extension::CCMenuItemLoader::onHandlePropTypeBlock(cocos2d::CCNode*, cocos2d::CCNode*, char const*, cocos2d::extension::BlockData*, cocos2d::extension::CCBReader*) in CCMenuItemLoader.o
“cocos2d::CCNodeRGBA::getOpacity()”, referenced from:
vtable for cocos2d::extension::CCBone in CCBone.o
vtable for cocos2d::extension::GUINodeRGBA in GUINodeRGBA.o
vtable for cocos2d::extension::CCControlSwitchSprite in CCControlSwitch.o
vtable for cocos2d::extension::CCSkeletonAnimation in CCSkeletonAnimation.o
vtable for cocos2d::extension::CCPhysicsSprite in CCPhysicsSprite.o
vtable for UIGridCDCircle in UIIcon.o
vtable for cocos2d::extension::CCArmature in CCArmature.o
…
总共有201个错误···不知道为什么···求各位大神赐教···