之前1.3.2能正常运行的骨骼动画后执行callFunc,更新了1.3.3后现在会进CC_ASSERT(_native_js_global_map.find(nativeObj) == _native_js_global_map.end() && “Native Key should not be present”);
我们应该怎么处理这个问题呢?
之前1.3.2能正常运行的骨骼动画后执行callFunc,更新了1.3.3后现在会进CC_ASSERT(_native_js_global_map.find(nativeObj) == _native_js_global_map.end() && “Native Key should not be present”);
我们应该怎么处理这个问题呢?