2.0之前的版本没有试过
let animation = this.testAnim;
let frames = [new cc.SpriteFrame(cc.url.raw("resources/card/1035.png"))
,new cc.SpriteFrame(cc.url.raw("resources/card/3026.png"))];
var clip = cc.AnimationClip.createWithSpriteFrames(frames, frames.length);
clip.name = "anim_attack";
clip.wrapMode = cc.WrapMode.Loop;
animation.addClip(clip);
var anim1 = animation.play('anim_attack');
动画可以播放,但是报错
texture-util.js:101 internal error: loader handle pipe must be skipped
(anonymous) @ texture-util.js:101
(anonymous) @ CCLoader.js:259
(anonymous) @ utils.js:80
setTimeout (async)
callInNextTick @ utils.js:79
(anonymous) @ CCLoader.js:255
117.proto.allComplete @ loading-items.js:528
117.proto.itemComplete @ loading-items.js:716
(anonymous) @ loading-items.js:478
168.CallbacksInvoker.invoke @ callbacks-invoker.js:258
117.proto.itemComplete @ loading-items.js:710
117.LoadingItems.itemComplete @ loading-items.js:379
120.proto.flowOut @ pipeline.js:319
flow @ pipeline.js:87
(anonymous) @ pipeline.js:64
(anonymous) @ downloader.js:333
loadCallback @ downloader.js:105
@Knox 必现