编译android从来没有成功过,大神帮忙看看什么问题

打印log如下:

编译模式:release
使用 Eclipse 工程:E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android
正在执行:’“D:\sdk\sdk\tools\android” update project -t android-22 -p E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android’

此处省略N+1字

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_create_apis.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_create_apis.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_deprecated.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_deprecated.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_deprecated.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_deprecated.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_deprecated.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_apis.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_apis.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_apis.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_apis.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_apis.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_impls.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_impls.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_impls.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_impls.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_ccui_property_impls.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_cocos2d_ui.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_cocos2d_ui.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_cocos2d_ui.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_cocos2d_ui.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\ccui\jsb_cocos2d_ui.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk_constants.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk_constants.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk_constants.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk_constants.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\chipmunk\jsb_chipmunk_constants.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\common.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\common.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\common.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\common.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\common.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\object.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\object.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\object.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\object.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\object.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\root.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\root.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\root.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\root.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\root.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\script.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\script.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\script.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\script.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\script.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\ScriptStore.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\ScriptStore.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\ScriptStore.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\ScriptStore.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\ScriptStore.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\TabSources.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\TabSources.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\TabSources.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\TabSources.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\utils\TabSources.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\webconsole.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\webconsole.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\webconsole.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\webconsole.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\actors\webconsole.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\core\promise.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\core\promise.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\core\promise.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\core\promise.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\core\promise.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\DevToolsUtils.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\DevToolsUtils.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\DevToolsUtils.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\DevToolsUtils.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\DevToolsUtils.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\event-emitter.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\event-emitter.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\event-emitter.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\event-emitter.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\event-emitter.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\main.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\main.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\main.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\main.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\main.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\transport.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\transport.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\transport.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\transport.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\transport.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\webconsole\utils.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\webconsole\utils.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\webconsole\utils.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\webconsole\utils.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\debugger\webconsole\utils.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\extension\jsb_cocos2d_extension.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\extension\jsb_cocos2d_extension.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\extension\jsb_cocos2d_extension.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\extension\jsb_cocos2d_extension.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\extension\jsb_cocos2d_extension.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_audioengine.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_audioengine.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_audioengine.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_audioengine.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_audioengine.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_boot.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_boot.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_boot.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_boot.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_boot.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_cocos2d.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_cocos2d.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_cocos2d.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_cocos2d.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_cocos2d.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_common.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_common.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_common.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_common.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_common.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_create_apis.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_create_apis.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_create_apis.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_create_apis.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_create_apis.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_debugger.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_debugger.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_debugger.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_debugger.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_debugger.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_dragonbones.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_dragonbones.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_dragonbones.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_dragonbones.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_dragonbones.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl_constants.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl_constants.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl_constants.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl_constants.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_opengl_constants.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_prepare.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_prepare.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_prepare.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_prepare.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_prepare.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_apis.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_apis.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_apis.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_apis.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_apis.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_impls.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_impls.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_impls.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_impls.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_property_impls.jsc
正在将 E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_spine.js 编译为字节码…
正在执行:’“C:\CocosCreator\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_jscompile\bin\jsbcc” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_spine.js” “E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_spine.jsc”’

Input file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_spine.js
Compiling …
Encoding …
Done! Output file: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\assets\script\jsb_spine.jsc
编译完成。
正在执行:’“D:\soft\apache-ant-1.9.9\bin\ant” clean release -f E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\build.xml -Dsdk.dir=“D:\sdk\sdk”’

Buildfile: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\build.xml

-check-env:
[checkenv] Android SDK Tools Revision 25.2.2
[checkenv] Installed at D:\sdk\sdk

-setup:
[echo] Project Name: PlayAudio
[gettype] Project Type: Application

-pre-clean:

clean:
[delete] Deleting directory E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\bin
[delete] Deleting directory E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\gen
[getlibpath] Library dependencies:
[getlibpath]
[getlibpath] ------------------
[getlibpath] Ordered libraries:

nodeps:

-check-env:
[checkenv] Android SDK Tools Revision 25.2.2
[checkenv] Installed at D:\sdk\sdk

-setup:
[echo] Project Name: cocos2dxandroid
[gettype] Project Type: Android Library

-pre-clean:

clean:
[delete] Deleting directory E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\bin
[delete] Deleting directory E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\gen

-set-mode-check:

-set-release-mode:

-release-obfuscation-check:
[echo] proguard.config is ${proguard.config}

-pre-build:

-check-env:
[checkenv] Android SDK Tools Revision 25.2.2
[checkenv] Installed at D:\sdk\sdk

-setup:
[echo] Project Name: PlayAudio
[gettype] Project Type: Application

-build-setup:
[getbuildtools] Using latest Build Tools: 25.0.0
[echo] Resolving Build Target for PlayAudio…
[gettarget] Project Target: Android 5.1.1
[gettarget] API level: 22
[echo] ----------
[echo] Creating output directories if needed…
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\bin
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\bin\res
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\bin\rsObj
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\bin\rsLibs
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\gen
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\bin\classes
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\runtime-src\proj.android\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for PlayAudio…
[dependency] Ordered libraries:
[dependency] E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java
[dependency]
[dependency] ------------------
[echo] ----------
[echo] Building Libraries with ‘release’…

nodeps:

-set-mode-check:

-set-release-mode:

-release-obfuscation-check:
[echo] proguard.config is ${proguard.config}

-pre-build:

-check-env:
[checkenv] Android SDK Tools Revision 25.2.2
[checkenv] Installed at D:\sdk\sdk

-setup:
[echo] Project Name: cocos2dxandroid
[gettype] Project Type: Android Library

-build-setup:
[getbuildtools] Using latest Build Tools: 25.0.0
[echo] Resolving Build Target for cocos2dxandroid…
[gettarget] Project Target: Android 5.1.1
[gettarget] API level: 22
[echo] ----------
[echo] Creating output directories if needed…
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\bin
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\bin\res
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\bin\rsObj
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\bin\rsLibs
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\gen
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\bin\classes
[mkdir] Created dir: E:\COCOS2D\PlayAudio\build\jsb-default\frameworks\cocos2d-x\cocos\platform\android\java\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for cocos2dxandroid…
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------

-code-gen:
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files…
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files…
[echo] ----------
[echo] Handling Resources…
[aapt] Generating resource IDs…
[echo] ----------
[echo] Handling BuildConfig class…
[buildconfig] Generating BuildConfig class.

-pre-compile:

-compile:

BUILD FAILED
D:\sdk\sdk\tools\ant\build.xml:597: The following error occurred while executing this line:
D:\sdk\sdk\tools\ant\build.xml:716: The following error occurred while executing this line:
D:\sdk\sdk\tools\ant\build.xml:730: Class not found: javac1.8

Total time: 1 second
执行命令出错,返回值:1。


jdk-----1.8
ant-----1.9.9
API Level—android-22

AnySDK----- 未勾选
调试模式----- 未勾选
Source Maps----- 未勾选

已解决,可以构建成功了