{
gl.supports_vertex_array_object: true
cocos2d.x.version: cocos2d-x-3.10
gl.vendor: Intel Inc.
gl.supports_PVRTC: false
gl.renderer: Intel HD Graphics 5000 OpenGL Engine
cocos2d.x.compiled_with_profiler: false
gl.max_texture_size: 16384
gl.supports_ETC1: false
gl.supports_BGRA8888: false
cocos2d.x.build_type: DEBUG
gl.supports_discard_framebuffer: false
gl.supports_NPOT: true
gl.supports_S3TC: true
gl.version: 2.1 INTEL-10.6.33
gl.supports_ATITC: false
gl.max_texture_units: 16
cocos2d.x.compiled_with_gl_state_cache: true
}
cocos2d: fullPathForFilename: No file found at script/jsb_prepare.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
JS: Cocos2d-JS v3.10
loader for .manifest] not exists!
libpng warning: Interlace handling should be turned on when using png_read_image
libpng warning: Interlace handling should be turned on when using png_read_image
libpng warning: Interlace handling should be turned on when using png_read_image
Success to load scene: db://assets/Scenes/UpdateScene.fire
Storage path for remote asset : /Users/kaifeng/Documents/kaifeng-remote-asset
Storage path for remote asset : /Users/kaifeng/Documents/kaifeng-remote-asset
jsb: ERROR: File /Users/kaifeng/Desktop/HotUpdate/build/HotUpdate/jsb/frameworks/cocos2d-x/cocos/scripting/js-bindings/auto/jsb_cocos2dx_extension_auto.cpp: Line: 6764, Function: js_cocos2dx_extension_AssetsManagerEx_constructor
js_cocos2dx_extension_AssetsManagerEx_constructor : Error processing arguments
JS: /Users/kaifeng/Library/Developer/Xcode/DerivedData/HotUpdate-goewcectagdsqjfhpejwiuqrblaq/Build/Products/Debug/HotUpdate-desktop.app/Contents/Resources/src/project.js:1:Error: js_cocos2dx_extension_AssetsManagerEx_constructor : Error processing arguments
AssetsManagerEx : Fail to download version file, step skipped
Code: 1
Fail to download manifest file, hot update skipped.
另外我用的是cocos creator 0.7.1 . 但是官方的热更新方案是0.8。是不是这个原因…???