Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 JavaScriptCore 0x0000000189e93c04 JSC::JSObject::hasPropertyGeneric+ 7212036 (JSC::ExecState*, JSC::PropertyName, JSC::PropertySlot::InternalMethodType) const + 1400
1 JavaScriptCore 0x0000000189e9add0 JSObjectHasProperty + 88
2 JavaScriptCore 0x0000000189e9add0 JSObjectHasProperty + 88
3 Maya-mobile 0x000000010091bc28 se::Object::getProperty(char const*, se::Value*) + 64552 (Object.cpp:442)
4 Maya-mobile 0x0000000100e4b6d0 ScriptingCore::handleActionEvent(void*) + 5502672 (ScriptingCore.cpp:228)
5 Maya-mobile 0x0000000100e4b314 ScriptingCore::sendEvent(cocos2d::ScriptEvent*) + 5501716 (ScriptingCore.cpp:164)
6 Maya-mobile 0x00000001012c8c20 cocos2d::ScriptEngineManager::sendActionEventToJS(cocos2d::Action*, int, void*) + 10210336 (CCScriptSupport.cpp:172)
7 Maya-mobile 0x0000000100feb10c cocos2d::ActionInterval::sendUpdateEventToScript(float, cocos2d::Action*) + 7205132 (CCActionInterval.cpp:112)
8 Maya-mobile 0x0000000100fec1e4 cocos2d::Sequence::update(float) + 7209444 (CCActionInterval.cpp:432)
9 Maya-mobile 0x0000000100fedcb8 cocos2d::Spawn::update(float) + 7216312 (CCActionInterval.cpp:881)
10 Maya-mobile 0x0000000100feb260 cocos2d::ActionInterval::step(float) + 7205472 (CCActionInterval.cpp:141)
11 Maya-mobile 0x0000000100ffc9b0 cocos2d::ActionManager::update(float) + 7276976 (CCActionManager.cpp:456)
12 Maya-mobile 0x0000000100fc8db8 void cocos2d::Scheduler::scheduleUpdatecocos2d::ActionManager(cocos2d::ActionManager*, int, bool)::‘lambda’(float)::operator()(float) const + 7065016 (CCScheduler.h:285)
13 Maya-mobile 0x0000000100fc8d88 void std::__1::__invoke_void_return_wrapper::__call<void cocos2d::Scheduler::scheduleUpdatecocos2d::ActionManager(cocos2d::ActionManager*, int, bool)::‘lambda’(float)&, float>(void cocos2d::Scheduler::scheduleUpdatecocos2d::ActionManager(cocos2d::ActionManager*, int, bool)::‘lambda’(float)&&&, float&&) + 7064968 (__functional_base:360)
14 Maya-mobile 0x0000000100fc8be4 std::__1::__function::__func<void cocos2d::Scheduler::scheduleUpdatecocos2d::ActionManager(cocos2d::ActionManager*, int, bool)::‘lambda’(float), std::__1::allocator<void cocos2d::Scheduler::scheduleUpdatecocos2d::ActionManager(cocos2d::ActionManager*, int, bool)::‘lambda’(float)>, void (float)>::operator()(float&&) + 7064548 (functional:1552)
15 Maya-mobile 0x0000000100f65da8 std::__1::function<void (float)>::operator()(float) const + 6659496 (functional:1903)
16 Maya-mobile 0x0000000100f71c40 cocos2d::Scheduler::update(float) + 6708288 (CCScheduler.cpp:863)
17 Maya-mobile 0x0000000100fc197c cocos2d::Director::drawScene() + 7035260 (CCDirector.cpp:309)
18 Maya-mobile 0x0000000100fc63fc cocos2d::Director::mainLoop() + 7054332 (CCDirector.cpp:1443)
19 Maya-mobile 0x0000000101331a50 -[CCDirectorCaller doCaller:] + 10639952 (CCDirectorCaller-ios.mm:140)
20 QuartzCore 0x0000000186d1d64c CA::Display::DisplayLink::dispatch_items+ 50764 (unsigned long long, unsigned long long, unsigned long long) + 672
21 IOKit 0x000000018305a098 IODispatchCalloutFromCFMessage + 392
22 CoreFoundation 0x0000000182d7d090 __CFMachPortPerform + 188
23 CoreFoundation 0x0000000182d97e00 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56
24 CoreFoundation 0x0000000182d97504 __CFRunLoopDoSource1 + 440
25 CoreFoundation 0x0000000182d94fd8 __CFRunLoopRun + 2196
26 CoreFoundation 0x0000000182cb4c58 CFRunLoopRunSpecific + 436
27 GraphicsServices 0x0000000184b60f84 GSEventRunModal + 100
28 UIKit 0x000000018c40d5c4 UIApplicationMain + 236
29 Maya-mobile 0x00000001009171a0 main + 45472 (main.m:8)
30 libdyld.dylib 0x00000001827d456c start + 4
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Creator 版本:
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目标平台: IOS
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详细报错信息,包含调用堆栈:
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重现方式:
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之前哪个版本是正常的 :
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手机型号 :iphone6
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手机浏览器 :
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编辑器操作系统 :
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编辑器之前是否有其它报错 :
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出现概率:及低
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额外线索: