目前游戏在使用声音播放的时候使用cc.audioEngine.stop(musicId)停止声音无效,而是用cc.audioEngine.stopAll有几率造成闪退。实现方法
playMusic: function(clip, isLoop)
{
if(this._audioEnable == false)
{
return;
}
console.log(“playMusicplayMusicplayMusicplayMusic”,this.musicID);
if(this.musicID&&this.musicID>=0){
console.log(“playMusicplayMusicplayMusicplayMusic111111”,this.musicID);
cc.audioEngine.stop(this.musicID);
//this.musicID=-1;
}
this.musicID =cc.audioEngine.play(url, isLoop,1);
},
stopAll:function(){
cc.audioEngine.stopAll();
},
请问我这边该如何处理
@jare @dumganhar @引擎开发人员