Cocos Creator v1.6.0 内测版发布帖(8月11日更新 rc.1)

我就是用的你提供的脚本。1.51没问题。
1.6就报错了。

用谷歌原版的也是报错。

可能1.6还有什么地方需要改吧。但我尝试改了,还是不行

1.6beta1
xcode的iphone模拟器运行黑屏,控制台如下信息:
(evaluatedOK == JS_FALSE)
Evaluating main.js failed (evaluatedOK == JS_FALSE)
请问这是什么原因呢?已经把binary的目录删除过了
找到原因了,我用的是1.5的main.js,换成1.6的就可以了

哦,好吧,还没用1.6…
等beta2出来再升级上来试试

好的,老铁,就看你的了。难道就我们2个用了谷歌的protobuf?

1.6.0-beta.3 版本已发布
请大家测试,谢谢!

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beta2呢~~哈哈

你们终于添上了这个功能

编辑器还是打开不了啊。。怎么没人这问题当回事呢

[17259] preview server running at http://localhost:7456
Uncaught Exception: Error: EMFILE: too many open files, open ‘/Users/moonwalker/Desktop/dkd_dig/client/temp/quick-scripts/assets/scripts/ui/Panel/HellChallenge/HellBossInfoPanel.js’
at Error (native)
[17259] Error: Error: EMFILE: too many open files, open ‘/Users/moonwalker/Desktop/dkd_dig/client/temp/quick-scripts/assets/scripts/ui/Panel/HellChallenge/HellBossInfoPanel.js’
at Error (native)
at process.on.t (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/editor-init.js:1:992)
at emitOne (events.js:101:20)
at process.emit (events.js:188:7)
at process._fatalException (bootstrap_node.js:304:26)
no valid client ID
Uncaught Exception: Error: EMFILE: too many open files, open ‘/Users/moonwalker/Desktop/dkd_dig/client/temp/quick-scripts/assets/scripts/ui/Custom/AlphaWithTableInitProgress.js’
at Error (native)
[17259] Error: Error: EMFILE: too many open files, open ‘/Users/moonwalker/Desktop/dkd_dig/client/temp/quick-scripts/assets/scripts/ui/Custom/AlphaWithTableInitProgress.js’
at Error (native)
at process.on.t (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/editor-init.js:1:992)
at emitOne (events.js:101:20)
at process.emit (events.js:188:7)
at process._fatalException (bootstrap_node.js:304:26)
no valid client ID
Uncaught Exception: Error: EMFILE: too many open files, open ‘/Users/moonwalker/Desktop/dkd_dig/client/temp/quick-scripts/assets/scripts/ui/Panel/PayPluginSelectPanel.js’
at Error (native)
[17259] Error: Error: EMFILE: too many open files, open ‘/Users/moonwalker/Desktop/dkd_dig/client/temp/quick-scripts/assets/scripts/ui/Panel/PayPluginSelectPanel.js’
at Error (native)
at process.on.t (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/editor-init.js:1:992)
at emitOne (events.js:101:20)
at process.emit (events.js:188:7)
at process._fatalException (bootstrap_node.js:304:26)

1.6.0 beta.3 Windows10
试用多节点同时编辑时,不知怎么操作的(好像是编辑了几次,Ctrl+Z的时候),报错:

TypeError: Cannot read property 'removeAttribute' of undefined
    at ui-prop._updateMultiX (C:\CocosCreator\resources\app.asar\editor\page\ui\register-ui-properties.js:1:14432)
    at ui-prop.multiValuesChanged (C:\CocosCreator\resources\app.asar\editor\page\ui\register-ui-properties.js:1:14259)
    at ui-prop.set multiValues [as multiValues] (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ui\elements\prop.js:1:2010)
    at ui-prop.ready (C:\CocosCreator\resources\app.asar\editor\page\ui\register-ui-properties.js:1:12751)
    at _doRegen (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ui\elements\utils.js:1:1131)
    at Object.Utils.regenProperty (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ui\elements\utils.js:1:2951)
    at ui-prop.regen (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ui\elements\prop.js:1:4934)
    at Directive.update (C:\CocosCreator\resources\app.asar\editor\page\ui\vue-utils.js:1:1126)
    at Directive._bind (app://bower_components/vue/dist/vue.js:8521:12)
    at linkAndCapture (app://bower_components/vue/dist/vue.js:7055:13)
    at Object.Utils.regenProperty (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ui\elements\utils.js:1:2984)
    at ui-prop.regen (C:\CocosCreator\resources\app.asar\editor-framework\lib\renderer\ui\elements\prop.js:1:4934)
    at Directive.update (C:\CocosCreator\resources\app.asar\editor\page\ui\vue-utils.js:1:1126)
    at Directive._bind (app://bower_components/vue/dist/vue.js:8521:12)
    at linkAndCapture (app://bower_components/vue/dist/vue.js:7055:13)
    at rootLinkFn (app://bower_components/vue/dist/vue.js:7231:20)
    at CcProp.Vue._compile (app://bower_components/vue/dist/vue.js:8771:24)
    at CcProp.Vue.$mount (app://bower_components/vue/dist/vue.js:9607:10)
    at CcProp.Vue._init (app://bower_components/vue/dist/vue.js:2587:12)

我问你,同时隐藏多个节点,你来给我秀个操作!

新建空白项目随便测试了下beta3,结果重命名的ts脚本chrome下预览时会提示找不到。。。。。。。

CCGame.js:389 Uncaught Error: [“preview-scripts/assets/scripts/NewScript.js”,“preview-scripts/assets/scripts/BaseScript.js”,“preview-scripts/assets/scripts/ChildScript.js”,“preview-scripts/assets/NewScript.js”]
at CCLoader. (CCGame.js:389)
at CCLoader.js:242
at utils.js:85
(anonymous) @ CCGame.js:389
(anonymous) @ CCLoader.js:242
(anonymous) @ utils.js:85

被删除的脚本也会提示找不到。

项目发布时,ios构建后不用编译,修改的js也会更新到xcode工程上。安卓的构建后,如果不编译的话,修改的js无法更新到android工程上,安卓发布的时候,需要每次都在creator里编译下么?我记得以前好像不用编译,也可更新呢?
binary模式。1.6beta1

。。。厉害厉害。。。佩服佩服。。。牛逼牛逼

批量编辑结点好处还是显而易见的,比如你想把十个Label同时改色,没有批量编辑,就比较麻烦了。

07-26 19:42:15.819: E/cocos2d-x(25782): JS Exception: cc._LogInfos is undefined, file: assets/src/jsb_polyfill.js, lineno: 133
07-26 19:42:15.819: E/cocos2d-x(25782): Stack: genLogFunc/<@assets/src/jsb_polyfill.js:133:25
07-26 19:42:15.819: E/cocos2d-x(25782): [204]</cc.eventManager.addListener@assets/src/jsb_polyfill.js:34641:29
这个错误是什么意思啊,iOS真机运行没有问题,安卓真机报这个错误,黑屏,但是有声音,也可以点击。
stack指出了project.dec.js中的代码行,但是iOS和安卓中的这个js文件都压缩了呢,以前的版本不是压缩的。
1.6beta1

1.6.0.beta3 native 运行正常, web 无法运行, 报错如下:

@nantas @panda @dumganhar @jare

发现构建出来 web 版, 也是可以正常运行的, 调试时报错~

请指点~

今天早上下载的Beta.3,点击项目发布的时候出现这个

Window “window-1501116469075” crashed: [object Object]
at WebContents.Window.nativeWin.webContents.on.e (D:\ccc1.6\CocosCreator_v1.6.0-beta.3_2017072502_win\dist\resources\app.asar\editor-framework\lib\main\window.js:1:2777)
at emitTwo (events.js:106:13)
at WebContents.emit (events.js:191:7)

打包选项的框框也就自然而然没有正常显示,无法项目打包发布

Beta3
[Editor] 修复选中编辑 plist 中的 spriteFrame 时可能 Sprite Editor 窗口会卡死的问题

这个在plist东西多一点还是会发生,

是否考虑不要从timeout时间去修正, 不然东西一多还是会发生!

希望是可以从根本的问题解决!!

奇怪了, 我在mac环境下,模拟器上是可以正常运行的。打包到 Android 跑不起来, 没有任何报错日志,直接闪退~
我们游戏的日志一条都没打印也来, 说明没跑到我们的游戏内容里。

我在 1.5.1, 1.5.2, 1.6.0.beta1 里都是正常的~ ,没有任何日志, 我该如何解决与反馈呢? 给提供一个包能否帮忙定位, 盼复, 谢谢~

@jare @nantas @dumganhar @panda

如果是用了 Java 反射机制在 beta 3 的确会导致崩溃,这个已经修复了

同上

已修复

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