求助:cocos2d-x3.0 LUA 的声音预加载

   --1加载音乐  
 --cc.SimpleAudioEngine:getInstance():preloadBackgroundMusic("res/background.mp3")   --这句为注释
SimpleAudioEngine:getInstance():preloadEffect("res/background.mp3")  
 SimpleAudioEngine:getInstance():playBackgroundMusic("res/background.mp3",true)

不去掉注释程序正常运行,

去掉注释报错:
LUA ERROR: :20: attempt to call method ‘preloadBackgroundMusic’ (a nil value)

stack traceback:
:14: in function ‘preloadBackgroundMusic’
:20: in function ‘CreateLayer’
:28: in function ‘AmationTest’
:30: in function <:18>
: in function ‘xpcall’
:33: in main chunk
: in function ‘require’
:1: in main chunk

求大神解答

:9:有人吗= =

不 预加载 你怎么读取声音文件啊。

预加载完成回调怎么写?

楼主解决了吗