开启CC_ENABLE_GC_FOR_NATIVE_OBJECTS后,下面代码在cc.callFunc中崩溃,关闭CC_ENABLE_GC_FOR_NATIVE_OBJECTS后,不会崩溃
var HelloWorldScene = cc.Scene.extend({
onEnter: function () {
this._super();
this.scheduleOnce(this.gc, 1);
var sprite = new cc.Sprite('res/HelloWorld.png');
this.addChild(sprite);
this.runAction(
cc.sequence(
cc.delayTime(2),
cc.callFunc(function () {
sprite.setPosition(100, 100)
})
)
)
},
gc: function () {
cc.sys.garbageCollect();
}
});