cocso2d-x3.2的工程,我接入中国移动和游戏sdk出问题,求经验者!!!

我们在cocso2d-x3.2创建的工程,接入中国移动和游戏的android sdk时发现放入assets的资源会每次编译时自动清除,并且lib下面增加的so也被清除,我就修改了下编译项就可以打包进去了,不过每次启动都会出现:
09-26 19:46:52.460: E/AndroidRuntime(23794): FATAL EXCEPTION: main
09-26 19:46:52.460: E/AndroidRuntime(23794): Process: com.tysoul.starvsdota, PID: 23794
09-26 19:46:52.460: E/AndroidRuntime(23794): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.tysoul.starvsdota/cn.cmgame.billing.ui.GameOpenActivity}: java.lang.ClassNotFoundException: Didn’t find class “cn.cmgame.billing.ui.GameOpenActivity” on path: DexPathList,nativeLibraryDirectories=]
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2121)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.app.ActivityThread.access$800(ActivityThread.java:135)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.os.Handler.dispatchMessage(Handler.java:102)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.os.Looper.loop(Looper.java:136)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.app.ActivityThread.main(ActivityThread.java:5017)
09-26 19:46:52.460: E/AndroidRuntime(23794): at java.lang.reflect.Method.invokeNative(Native Method)
09-26 19:46:52.460: E/AndroidRuntime(23794): at java.lang.reflect.Method.invoke(Method.java:515)
09-26 19:46:52.460: E/AndroidRuntime(23794): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:804)
09-26 19:46:52.460: E/AndroidRuntime(23794): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:620)
09-26 19:46:52.460: E/AndroidRuntime(23794): at dalvik.system.NativeStart.main(Native Method)
09-26 19:46:52.460: E/AndroidRuntime(23794): Caused by: java.lang.ClassNotFoundException: Didn’t find class “cn.cmgame.billing.ui.GameOpenActivity” on path: DexPathList,nativeLibraryDirectories=]
09-26 19:46:52.460: E/AndroidRuntime(23794): at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
09-26 19:46:52.460: E/AndroidRuntime(23794): at java.lang.ClassLoader.loadClass(ClassLoader.java:497)
09-26 19:46:52.460: E/AndroidRuntime(23794): at java.lang.ClassLoader.loadClass(ClassLoader.java:457)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.app.Instrumentation.newActivity(Instrumentation.java:1061)
09-26 19:46:52.460: E/AndroidRuntime(23794): at com.lbe.security.service.core.client.b.x.newActivity(Unknown Source)
09-26 19:46:52.460: E/AndroidRuntime(23794): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2112)

着急中,求指点。。。

先编译好c++文件,就是先跑一遍工程,在properties 的builders下的cdt builder取消选择,把.so文件重新复制。刷新工程,就可以运行了,注意,如果c++代码改变了,就得重新选择cdt builder, 再重复这一个过程。这个是比较麻烦的做法,如果想更快的可以参照友盟添加.so方法,不过没试过。