1.挂载骨骼动画的节点透明度设置为0时,骨骼动画仍会显示
2.骨骼动画执行完后,隐藏Node会报错,代码如下
let spNode = uiCmpt.nodeBattleStart.getChildByName(‘sp’);
let spCmpt = spNode.getComponent(sp.Skeleton);
spCmpt.setCompleteListener(()=>{
uiCmpt.nodeBattleStart.active = false;
});
spCmpt.setAnimation(0, ‘in’, false);
运行时会有如下错误
