求问 Creator 打包ios 黑屏 问题

{
gl.supports_vertex_array_object: true
cocos2d.x.version: cocos2d-x-3.10-lite
cocos2d.x.compiled_with_profiler: false
gl.version: OpenGL ES 2.0 APPLE-12.0.5
cocos2d.x.build_type: DEBUG
cocos2d.x.build_time: 13:56:39 Jun 9 2016
cocos2d.x.compiled_with_gl_state_cache: true
gl.supports_ETC1: false
gl.supports_BGRA8888: false
gl.max_texture_size: 4096
gl.supports_PVRTC: true
gl.renderer: Apple Software Renderer
gl.vendor: Apple Inc.
gl.max_texture_units: 8
gl.max_samples_allowed: 4
gl.supports_OES_packed_depth_stencil: true
gl.supports_NPOT: true
gl.supports_discard_framebuffer: true
gl.supports_OES_depth24: true
}

cocos2d: fullPathForFilename: No file found at script/jsb_prepare.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.
Evaluating src/project.js failed (evaluatedOK == JS_FALSE)
/Users/root/code/xmxx/build/jsb-default/src/project.js:1:TypeError: _ is undefined
ScriptingCore::callFunctionName error:__errorHandler wasn’t found!
Evaluating main.js failed (evaluatedOK == JS_FALSE)
2016-06-09 15:17:32.357 xmxx-mobile[9791:2410408] cocos2d: surface size: 640x1136

我也是这样

用了 _ 这样一个未定义的变量,是不是依赖了 underscore, 但是没有打包进去呢

同样的问题 不知道怎么定位

mobile.app/script/jsb_boot.js:841:TypeError: cc.AnimationCache is undefined

Evaluating script/jsb_boot.js failed (evaluatedOK == JS_FALSE)
(evaluatedOK == JS_FALSE)
/client/build/jsb-binary/src/jsb_polyfill.js:12:ReferenceError: document is not defined

Evaluating main.js failed (evaluatedOK == JS_FALSE)