导入fbx文件报错

sheji.zip (724.5 KB)

[Asset DB] Importer exec failed: {assetC:\Users\Administrator\Desktop\MoRi\assets\model\pao.fbx}
at ImportTask.importAsset (D:\Software\cocos\resources\app.asar\node_modules@editor\asset-db\libs\task.js:1:1355)
at processTicksAndRejections (internal/process/task_queues.js:86:5)

[Asset DB] Error: FBX2glTF 进程以非 0 状态值 3221225477 退出, 意味着该进程可能未成功终止。 这通常是因为 FBX2glTF 在转换源 FBX 文件时发生了内部错误。 若允许,请向 Cocos 团队或 FBX2glTF 作者报告此错误并附上相关的 FBX 文件。进程输出:
at ChildProcess. (D:\Software\cocos\resources\app.asar\builtin\asset-db\dist\importer-3d\importers\utils\fbx2glTf.js:1:1749)
at ChildProcess.emit (events.js:194:13)
at maybeClose (internal/child_process.js:998:16)
at Process.onexit (internal/child_process.js:265:5)

怎么解决呀~

系统:window10 专业版
cocos版本:1.1.0

Warning: node /RootNode/Group/Main/DeformationSystem/Root_M uses unsupported transform inheritance type 'eInheritRrs'
     This tool will attempt to partially compensate, but glTF cannot truly express this mode.
     If this was a Maya export, consider turning off 'Segment Scale Compensate' on all joints.
     (Further warnings of this type squelched.)

看下 /RootNode/Group/Main/DeformationSystem/Root_M 这个结点。