DjScene.h里定义一个Map数组
Map m_mCardList; //卡牌数组
```
DjScene.cpp调用两次test,往Map里插入数据
void DjScene::test(){
m_mCardList.insert(0,Card::createCard(Sprite::create(), Sprite::create(), Sprite::create()));
}
```
//Card继承Button类,这些Sprite是牌的背景、花色、数字等...
Card* Card::createCard(Sprite* whiteBg, Sprite*landBg, Sprite*bigFlag,Sprite* smallFlag, Sprite* num){
auto card = (Card*)Card::create();
card->m_sWhiteBg = whiteBg;
card->addChild(whiteBg);
.....
......
.......
return card;
}
```
连续调用两次test,则报错:
HEAP: Heap block at 053D3E30 modified at 053D4288 past requested size of 450