代码log输出
cc.sock.onmessage = function(buf) {
console.log(buf.data, "onmessage");
console.log(buf.data.length);
打印数据
06-15 09:55:41.733 29158-29315/com.xplay.dtxxl D/WebSocket.cpp: Receiving data:index:23, len=1403
06-15 09:55:41.741 29158-29194/com.xplay.dtxxl D/WebSocket.cpp: Notify data len 1403 to Cocos thread.
06-15 09:55:41.741 29158-29194/com.xplay.dtxxl D/jswrapper: JS: e031out_start layer
e031out_title {“name”:“e[35m紫藤使者e[2;37;0m”, “type”:“layer”}
onmessage
06-15 09:55:41.741 29158-29194/com.xplay.dtxxl D/jswrapper: JS: 83
问题说明:
cpp打印获取到长度为1403,但是onmessage获取的长度只有83,数据传到js层被拦截
服务器发送数据过来每次必定出现
分析问题为下面代码,怎么修护不得而知,如果能处理,感激不尽。
// In UI thread
LOGD("Notify data len %d to Cocos thread.\n", (int)frameSize);
cocos2d::network::WebSocket::Data data;
data.isBinary = isBinary;
data.bytes = (char*)frameData->data();
data.len = frameSize;
if (*isDestroyed)
{
LOGD("WebSocket instance was destroyed!\n");
}
else
{
_delegate->onMessage(_ws, data);
}
