求助Native下的XMLHttpRequest的崩溃

在bugly上收集到了一些关于XMLHttpRequest的崩溃,都是在Android平台,iOS没有上线所以暂时不知道。
CC的版本是1.7.2正式版
崩溃概率已经到报警阈值了,求助大神。

以下是错误日志:

#00 pc 0004a0e8 /system/lib/libc.so (ifree+47) [armeabi-v7a]
2 #01 pc 00f21fb4 libcocos2djs.so clear (/Users/wangkai/Codes/Slots/slots-plus-game-creator/proj/game/build/jsb-default/frameworks/cocos2d-x/cocos/base/CCData.cpp:122) [armeabi-v7a]
3 #02 pc 0057df5c libcocos2djs.so onResponse (/Users/wangkai/Codes/Slots/slots-plus-game-creator/proj/game/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/proj.android/../manual/jsb_xmlhttprequest.cpp:348) [armeabi-v7a]
4 #03 pc 00cc1f7c libcocos2djs.so _M_invoke (/Users/wangkai/SDK/android-ndk-r14b/sources/cxx-stl/gnu-libstdc++/4.9/include/functional:2039 [Inline: operator()]) [armeabi-v7a]
5 #04 pc 00f364ec libcocos2djs.so update (/Users/wangkai/Codes/Slots/slots-plus-game-creator/proj/game/build/jsb-default/frameworks/cocos2d-x/cocos/base/CCScheduler.cpp:988 [Inline: operator()]) [armeabi-v7a]
6 #05 pc 00f25e24 libcocos2djs.so drawScene (/Users/wangkai/Codes/Slots/slots-plus-game-creator/proj/game/build/jsb-default/frameworks/cocos2d-x/cocos/base/CCDirector.cpp:308) [armeabi-v7a]
7 #06 pc 00f25e68 libcocos2djs.so mainLoop (/Users/wangkai/Codes/Slots/slots-plus-game-creator/proj/game/build/jsb-default/frameworks/cocos2d-x/cocos/base/CCDirector.cpp:1440) [armeabi-v7a]
8 #07 pc 0039d471 libcocos2djs.so Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender (/Users/wangkai/Codes/Slots/slots-plus-game-creator/proj/game/build/jsb-default/frameworks/cocos2d-x/cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp:18) [armeabi-v7a]
9 #08 pc 0044d625 /data/dalvik-cache/arm/data@app@slots.machine.winning.android-1@base.apk@classes.dex (oatdata+4507173) [armeabi]
10 java:
11 org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Cocos2dxRenderer.java:104)
12 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1583)
13 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)

这是google后台统计里的崩溃日志:

backtrace:
  #00  pc 0000000000065a1c  /system/lib/libc.so (ifree+51)
  #01  pc 0000000000065e6f  /system/lib/libc.so (je_free+70)
  #02  pc 0000000000f21fb4  /data/app/game.android-1/lib/arm/libcocos2djs.so (_ZN7cocos2d4Data5clearEv+12)
  #03  pc 000000000057df5c  /data/app/game.android-1/lib/arm/libcocos2djs.so (_ZN14XMLHttpRequest10onResponseEPN7cocos2d7network10HttpClientEPNS1_12HttpResponseE+276)
  #04  pc 0000000000cc1f7c  /data/app/game.android-1/lib/arm/libcocos2djs.so
  #05  pc 0000000000f364ec  /data/app/game.android-1/lib/arm/libcocos2djs.so (_ZN7cocos2d9Scheduler6updateEf+1068)
  #06  pc 0000000000f25e24  /data/app/game.android-1/lib/arm/libcocos2djs.so (_ZN7cocos2d8Director9drawSceneEv+320)
  #07  pc 0000000000f25e68  /data/app/game.android-1/lib/arm/libcocos2djs.so (_ZN7cocos2d8Director8mainLoopEv+44)
  #08  pc 000000000039d471  /data/app/game.android-1/lib/arm/libcocos2djs.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+8)
  #09  pc 000000000099003d  /data/app/game.android-1/oat/arm/base.odex

今天跟踪了一下代码,发现XMLHttpRequest会提前调用XMLHttpRequest_finalize,然后onResponse收到了数据,导致崩溃了。但XMLHttpRequest_finalize为什么被调用,不太清楚,对这块了解不多,求教@dumganhar

在ios上也捕获到同样的问题了

这个问题能关注下不,大神们

1.8.2在ios上遇到同样问题。

同样1.8.2 iOS遇到,层主解决了吗?

cocos creator最新版的2.1 也遇到了该问题。层主解决了吗?

我们用1.4.2 没有遇上过

我们用的1.8.2也出了相同的问题 @panda