Hello!
I workaround build size on web desktop.
I create two texture atlases and by auto atlas. Build web-desktop and want to download only first atlas, and after some event in game download second atlas. Is it possible?
If no, this hack works? -> build with two atlases, remove one from resource folder, load via cc.loader.load(“path to static place in my server”, () => {}) and here add it by cc.textureCache ? another step to save it in local storage and then load it in next sessions.
Another question about prefabs. How to do same trick with prefabs? they have magic renaming and looks like mapping from settings.js with import folder. I have no idea how to hack this.
And future issue for speed up build process from cocos creator: put there checkbox “regenerate textures”. If marked - it will build like now, if not marked - creator will not pack textures, just use from last build. Now my game build times:
about 3 minutes compile and about 15 minutes packing textures.

