项目从Creator3D1.2.0升级到Creator3.0后打开场景都会出现错误提示

[Scene] offset is out of bounds RangeError: offset is out of bounds at Float32Array.set () at Pass.resetUBOs (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:182118:17) at Pass.initialize (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:181826:10) at Material._createPasses (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:96860:12) at Material._update (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:96875:27) at Material.onLoaded (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:96664:10) at Task.onComplete (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:64377:21) at Task.dispatch (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:35411:16) at C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:34688:16 at C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:64183:5

项目中有两个场景,打开都有这个错误
不知道会不会有什么影响?
(ps:另外控制台的信息右键复制到粘贴板,能否同样加入换行符?)

项目不方便打包, 仅能单独提供场景文件,希望能对排查有帮助
ModelViewer.rar (26.4 KB)

排除法,可能和这个自己写的effect有关, 只要材质选择了这个效果,就报这个错误,以及还会让预制体无法正常打开(即在预览场景时, 双击预制体后,场景编辑器还显示场景, 但层级管理器已经进入了预制体)
TranslucentGrid.rar (4.0 KB)
还多了一个错误:
[Scene] Cannot read property ‘localSetLayout’ of undefined
at SubModel.set passes [as passes] (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:111642:34)
at Model.setSubModelMaterial (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:167900:33)
at MeshRenderer._onRebuildPSO (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:93021:17)
at MeshRenderer._onMaterialModified (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:93011:10)
at MeshRenderer.setMaterialInstance (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:37698:14)
at MeshRenderer.set material [as material] (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:37662:10)
at MaterialPreview.setMaterial (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\app.asar\builtin\scene\dist\script\3d\manager\material-preview\index.ccc:1:3211)
at MaterialAsset.previewMaterial (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\app.asar\builtin\scene\dist\script\3d\manager\asset\material.ccc:1:16691)
at async PrefabSceneFacade.previewMaterial (C:\Program Files (x86)\CocosDashboard_1.0.11\resources.editors\Creator\3.0.0\resources\app.asar\builtin\scene\dist\script\3d\facade\general-scene-facade.ccc:1:10634)

有没朋友帮忙看看, 这个效果在3D1.2.0正常用来着
万分感谢