-
Creator 版本: 3.0
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目标平台: 安卓
报错:
2021-3-30 19-38-debug: “Start build task, options:”{“name”:“haha”,“platform”:“android”,“buildPath”:"…\…",“debug”:false,“md5Cache”:false,“sourceMaps”:false,“replaceSplashScreen”:false,“mainBundleCompressionType”:“merge_dep”,“mainBundleIsRemote”:false,“mergeStartScene”:false,“experimentalEraseModules”:false,“compressTexture”:true,“packAutoAtlas”:true,“startScene”:“7c3e7fab-7b1e-4865-ba84-3cf81b48b9fb”,“scenes”:[{“url”:“db://assets/scene/main.scene”,“uuid”:“7c3e7fab-7b1e-4865-ba84-3cf81b48b9fb”}],“outputName”:“android”,“packages”:{“native”:{“template”:“link”,“polyfills”:{“asyncFunctions”:true},“encrypted”:false,“xxteaKey”:“bd7vtqQOxJ7ohLXA”,“compressZip”:false,“makeAfterBuild”:true},“android”:{“packageName”:“com.cocos.haha”,“orientation”:{“portrait”:false,“upsideDown”:false,“landscapeRight”:true,“landscapeLeft”:true},“apiLevel”:“android-26”,“appABIs”:[“armeabi-v7a”],“useDebugKeystore”:true,“keystorePath”:"",“keystorePassword”:"",“keystoreAlias”:"",“keystoreAliasPassword”:"",“appBundle”:false,“androidInstant”:false,“remoteUrl”:"",“sdkPath”:“F:\Eclipse\android-sdk-windows”,“ndkPath”:“F:\Eclipse\android-sdk-windows\ndk\21.1.6352462”,“renderBackEnd”:{“vulkan”:false,“gles3”:true,“gles2”:false}},“cocos-service”:{“configID”:“06f78b”,“services”:[]}}}
2021-3-30 19-38-debug: “cocos-service:(onBeforeBuild) start…”“0%”
2021-3-30 19-38-debug: “// ---- cocos-service:(onBeforeBuild) ----”
2021-3-30 19-38-debug: “Process: heapTotal 406.10MB heapUsed 180.65MB rss 348.65MB”
2021-3-30 19-38-debug: “// ---- cocos-service:(onBeforeBuild) success ----”
2021-3-30 19-38-debug: “cocos-service:(onBeforeBuild) √”“4%”
2021-3-30 19-38-debug: “Query all assets info in project”
2021-3-30 19-38-debug: “BuildAssetLibrary initialized with asset 311!”
2021-3-30 19-38-debug: " Number of other assets: 384"
2021-3-30 19-38-debug: " Number of all scenes: 1"
2021-3-30 19-38-debug: “native:(onAfterInit) start…”“4%”
2021-3-30 19-38-debug: " Number of all scripts: 1"
2021-3-30 19-38-debug: “// ---- native:(onAfterInit) ----”
2021-3-30 19-38-debug: “Process: heapTotal 406.30MB heapUsed 181.70MB rss 348.94MB”
2021-3-30 19-38-debug: “Native engine root:F:\cocos\CocosDashboard\resources\.editors\Creator\3.0.0\resources\resources\3d\cocos2d-x-lite”
2021-3-30 19-38-debug: “// ---- native:(onAfterInit) success ----”
2021-3-30 19-38-debug: “native:(onAfterInit) √”“8%”
2021-3-30 19-38-debug: “android:(onAfterInit) start…”“8%”
2021-3-30 19-38-debug: “// ---- android:(onAfterInit) ----”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.70MB rss 299.55MB”
2021-3-30 19-38-debug: “// ---- android:(onAfterInit) success ----”
2021-3-30 19-38-debug: “android:(onAfterInit) √”“11%”
2021-3-30 19-38-debug: “加载刷新项目脚本 start”“11%”
2021-3-30 19-38-log: “// ---- 加载刷新项目脚本 ----”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.75MB rss 299.60MB”
2021-3-30 19-38-debug: “reload all scripts.”
2021-3-30 19-38-debug: “Invalidating ‘pack:///mods/cce/internal/x/prerequisite-imports.js’”
2021-3-30 19-38-debug: “Invalidating ‘pack:///mods/file/F:/CG/NewProject/assets/migrate-canvas.js’”
2021-3-30 19-38-debug: “[[Executor]] Module “pack:///mods/cce/internal/x/prerequisite-imports.js” loaded.”
2021-3-30 19-38-debug: “Invalidating ‘pack:///mods/cce/internal/x/cc.js’”
2021-3-30 19-38-debug: “[[Executor]] Module “pack:///mods/cce/internal/x/cc.js” loaded.”
2021-3-30 19-38-debug: “[[Executor]] Module “pack:///mods/file/F:/CG/NewProject/assets/migrate-canvas.js” loaded.”
2021-3-30 19-38-debug: “[[Executor]] Module “pack:///mods/cce/internal/x/prerequisite-imports.js” loaded.”
2021-3-30 19-38-debug: “加载刷新项目脚本 √”“14%”
2021-3-30 19-38-debug: “查询 asset bundle start”“14%”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.98MB rss 299.82MB”
2021-3-30 19-38-log: “// ---- 查询 asset bundle ----”
2021-3-30 19-38-debug: “查询 asset bundle √”“17%”
2021-3-30 19-38-debug: “查询使用的资源以及资源包配置 start”“17%”
2021-3-30 19-38-log: “// ---- 查询使用的资源以及资源包配置 ----”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 173.03MB rss 299.87MB”
2021-3-30 19-38-debug: “Number of scenes: 1”
2021-3-30 19-38-debug: “Number of assets: 55”
2021-3-30 19-38-debug: “Number of asset bundle: 1”
2021-3-30 19-38-debug: “整理脚本分组与脚本数据 start”“20%”
2021-3-30 19-38-debug: “查询使用的资源以及资源包配置 √”“20%”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.10MB rss 300.51MB”
2021-3-30 19-38-log: “// ---- 整理脚本分组与脚本数据 ----”
2021-3-30 19-38-debug: “sort script group…”
2021-3-30 19-38-debug: “整理脚本分组与脚本数据 √”“23%”
2021-3-30 19-38-debug: “整理纹理压缩任务 start”“23%”
2021-3-30 19-38-log: “// ---- 整理纹理压缩任务 ----”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.15MB rss 300.51MB”
2021-3-30 19-38-debug: “Number of image-compress task: 0”
2021-3-30 19-38-debug: “整理纹理压缩任务 √”“26%”
2021-3-30 19-38-debug: “初步划分 json 合并分组 start”“26%”
2021-3-30 19-38-log: “// ---- 初步划分 json 合并分组 ----”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.23MB rss 300.51MB”
2021-3-30 19-38-debug: “整理合并压缩 Texture2D 的 json 数据 start”“28%”
2021-3-30 19-38-debug: “初步划分 json 合并分组 √”“28%”
2021-3-30 19-38-log: “// ---- 整理合并压缩 Texture2D 的 json 数据 ----”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.30MB rss 300.52MB”
2021-3-30 19-38-debug: " start"“31%”
2021-3-30 19-38-debug: “整理合并压缩 Texture2D 的 json 数据 √”“31%”
2021-3-30 19-38-log: “// ---- ----”
2021-3-30 19-38-debug: “Process: heapTotal 199.55MB heapUsed 172.32MB rss 300.52MB”
2021-3-30 19-38-debug: “Number of json group: 1”
2021-3-30 19-38-debug: “Caught exception during build core-js: WebpackOptionsValidationError: Invalid configuration object. Webpack has been initialised using a configuration object that does not match the API schema.\n - configuration.entry should be an non-empty array.\n -> A non-empty array of non-empty strings\nThis may indicates the core-js polyfill is not necessary. See https://github.com/zloirock/core-js/issues/822”
2021-3-30 19-38-debug: “打包脚本”“31%”
2021-3-30 19-38-debug: “Process: heapTotal 203.55MB heapUsed 175.70MB rss 304.01MB”
2021-3-30 19-38-debug: “Copy externalScripts success!”
2021-3-30 19-38-debug: “打包脚本√”“31%”
2021-3-30 19-38-debug: “构建引擎”“31%”
2021-3-30 19-38-debug: “Process: heapTotal 203.55MB heapUsed 175.89MB rss 306.39MB”
2021-3-30 19-38-debug: “Use cache engine: {link(C:\Users\ASD\AppData\Local\Temp\CocosCreator\3.0.0\builder\engine\a4300f62bd9311b982a4a6a6e4d3c37f)}”
2021-3-30 19-38-debug: {“debug”:false,“sourceMaps”:false,“includeModules”:[“base”,“gfx-webgl”,“3d”,“2d”,“ui”,“particle”,“physics-ammo”,“physics-2d-box2d”,“intersection-2d”,“primitive”,“profiler”,“particle-2d”,“audio”,“video”,“webview”,“tween”,“terrain”,“tiled-map”,“spine”,“dragon-bones”],“engineVersion”:“3.0.0”,“platform”:“NATIVE”,“md5Map”:[],“engineName”:“src/cocos-js”,“useCache”:true,“targets”:“chrome 80”,“entry”:“F:\cocos\CocosDashboard\resources\.editors\Creator\3.0.0\resources\resources\3d\engine”}
2021-3-30 19-38-debug: “构建引擎√”“31%”
2021-3-30 19-38-debug: " √"“37%”
2021-3-30 19-38-debug: “构建自动图集 start”“37%”
2021-3-30 19-38-log: “// ---- 构建自动图集 ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 177.12MB rss 307.25MB”
2021-3-30 19-38-debug: “构建自动图集 √”“43%”
2021-3-30 19-38-debug: “图片拷贝压缩任务 start”“43%”
2021-3-30 19-38-log: “// ---- 图片拷贝压缩任务 ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 177.16MB rss 307.25MB”
2021-3-30 19-38-debug: “图片拷贝压缩任务 √”“48%”
2021-3-30 19-38-debug: “将资源拷贝到指定位置 start”“48%”
2021-3-30 19-38-log: “// ---- 将资源拷贝到指定位置 ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 177.18MB rss 307.24MB”
2021-3-30 19-38-debug: “Asset Bundle(main) handle assets: 55”
2021-3-30 19-38-debug: “将资源拷贝到指定位置 √”“54%”
2021-3-30 19-38-debug: “将分组后的 json 与散文件构建到指定位置 start”“54%”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-2.mesh)})”
2021-3-30 19-38-log: “// ---- 将分组后的 json 与散文件构建到指定位置 ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 178.14MB rss 307.25MB”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-7.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/plane01-0.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-4.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/stone1-1.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-8.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-6.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-5.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-3.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/tree1-9.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/effects/builtin-standard.effect)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/skybox/sunnySkyBox.jpg/textureCube)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/skybox/sunnySkyBox.jpg/textureCube/back)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/skybox/sunnySkyBox.jpg/textureCube/right)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/skybox/sunnySkyBox.jpg/textureCube/bottom)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/skybox/sunnySkyBox.jpg/textureCube/left)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/skybox/sunnySkyBox.jpg/textureCube/top)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/skybox/sunnySkyBox.jpg/textureCube/front)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/grass/grassGoup.prefab)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/material/seafloor.mtl)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/material/tree.mtl)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/scene/main.scene)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/material/soldier.mtl)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/material/shield.mtl)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/material/stone.mtl)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/effects/builtin-unlit.effect)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/effects/builtin-toon.effect)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/grass/grass.FBX/UnnamedSkeleton.skeleton)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/grass/grass.FBX/Take 001.animation)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/grass/grass.FBX/grass.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/grass/grass.mtl)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.prefab)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.prefab)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/soldier.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/UnnamedSkeleton-0.skeleton)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/shield01.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/sword.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/Take 001.animation)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/UnnamedSkeleton-2.skeleton)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/UnnamedSkeleton-3.skeleton)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/shield.mesh)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.FBX/UnnamedSkeleton-1.skeleton)})”
2021-3-30 19-38-debug: “Json group(build-task/json) compile success,json number: 6”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/seafloor.texture)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.png/texture)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/stone.jpg/texture)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/grass/grass.png/texture)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/tree.png/texture)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/shield.jpg/texture)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/stone.jpg)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/islands.FBX/seafloor.jpg.image)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/soldier.png)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/shield.jpg)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/grass/grass.png)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/model/helloWorld/tree.png)})”
2021-3-30 19-38-debug: “getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_renderpipeline/builtin-forward.rpp)})”
2021-3-30 19-38-debug: “将分组后的 json 与散文件构建到指定位置 √”“60%”
2021-3-30 19-38-debug: “压缩 zip bundle start”“60%”
2021-3-30 19-38-log: “// ---- 压缩 zip bundle ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 183.79MB rss 312.54MB”
2021-3-30 19-38-debug: “压缩 zip bundle √”“66%”
2021-3-30 19-38-debug: “给所有的资源加上 md5 后缀 start”“66%”
2021-3-30 19-38-log: “// ---- 给所有的资源加上 md5 后缀 ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 183.81MB rss 312.57MB”
2021-3-30 19-38-debug: “给所有的资源加上 md5 后缀 √”“71%”
2021-3-30 19-38-debug: “初始化 settings 与 config start”“71%”
2021-3-30 19-38-log: “// ---- 初始化 settings 与 config ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 183.83MB rss 312.59MB”
2021-3-30 19-38-debug: “初始化 settings 与 config √”“72%”
2021-3-30 19-38-debug: “tasks.settings.macro字段未在编辑器多语言内定义”
2021-3-30 19-38-debug: “tasks.settings.macro start”“72%”
2021-3-30 19-38-log: “// ---- tasks.settings.macro ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 183.86MB rss 312.62MB”
2021-3-30 19-38-debug: “tasks.settings.macro √”“72%”
2021-3-30 19-38-debug: “使用缓存 settings start”“72%”
2021-3-30 19-38-log: “// ---- 使用缓存 settings ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 183.93MB rss 312.69MB”
2021-3-30 19-38-debug: “使用缓存 settings √”“73%”
2021-3-30 19-38-debug: “custom joint texture layouts start”“73%”
2021-3-30 19-38-log: “// ---- custom joint texture layouts ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 184.03MB rss 312.79MB”
2021-3-30 19-38-debug: “custom joint texture layouts √”“73%”
2021-3-30 19-38-debug: “custom joint physics start”“73%”
2021-3-30 19-38-log: “// ---- custom joint physics ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 184.06MB rss 312.82MB”
2021-3-30 19-38-debug: “custom joint physics √”“74%”
2021-3-30 19-38-debug: “填充脚本数据到 settings start”“74%”
2021-3-30 19-38-log: “// ---- 填充脚本数据到 settings ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 184.08MB rss 312.84MB”
2021-3-30 19-38-debug: “填充脚本数据到 settings √”“75%”
2021-3-30 19-38-debug: “填充场景数据到 settings start”“75%”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 184.11MB rss 312.86MB”
2021-3-30 19-38-log: “// ---- 填充场景数据到 settings ----”
2021-3-30 19-38-debug: “填充场景数据到 settings √”“75%”
2021-3-30 19-38-debug: “整理 assets 分组,生成 packedAssets 以及 rawAssets 数据 start”“75%”
2021-3-30 19-38-log: “// ---- 整理 assets 分组,生成 packedAssets 以及 rawAssets 数据 ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 184.13MB rss 312.88MB”
2021-3-30 19-38-debug: “整理 assets 分组,生成 packedAssets 以及 rawAssets 数据 √”“76%”
2021-3-30 19-38-debug: “从 suffixMap 生成 md5AssetsMap 到 settings start”“76%”
2021-3-30 19-38-log: “// ---- 从 suffixMap 生成 md5AssetsMap 到 settings ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 184.15MB rss 312.91MB”
2021-3-30 19-38-debug: “options.md5Cache is false.”
2021-3-30 19-38-debug: “从 suffixMap 生成 md5AssetsMap 到 settings √”“76%”
2021-3-30 19-38-debug: “native:(onBeforeCompressSettings) start…”“76%”
2021-3-30 19-38-debug: “// ---- native:(onBeforeCompressSettings) ----”
2021-3-30 19-38-debug: “Process: heapTotal 213.38MB heapUsed 184.18MB rss 312.93MB”
2021-3-30 19-38-log: “[plugin New]: running …”
2021-3-30 19-38-log: “update gradle.prperties”
2021-3-30 19-38-log: “AndroidAPI level 27”
2021-3-30 19-38-log: “android instant not configured”
2021-3-30 19-38-debug: “generateCMakeConfig, {“CC_USE_GLES3”:“set(CC_USE_GLES3 ON)”,“CC_USE_GLES2”:“set(CC_USE_GLES2 OFF)”,“APP_NAME”:“set(APP_NAME haha)”,“COCOS_X_PATH”:“set(COCOS_X_PATH \“F:/cocos/CocosDashboard/resources/.editors/Creator/3.0.0/resources/resources/3d/cocos2d-x-lite\”)”,“CC_USE_VULKAN”:“set(CC_USE_VULKAN OFF)”,“USE_AUDIO”:“set(USE_AUDIO ON)”,“USE_VIDEO”:“set(USE_VIDEO ON)”,“USE_WEBVIEW”:“set(USE_WEBVIEW ON)”,“USE_SPINE”:“set(USE_SPINE ON)”,“USE_DRAGONBONES”:“set(USE_DRAGONBONES ON)”}”
2021-3-30 19-38-debug: “// ---- native:(onBeforeCompressSettings) success ----”
2021-3-30 19-38-log: " [plugin New]: done!"
2021-3-30 19-38-debug: “cocos-service:(onBeforeCompressSettings) start…”“80%”
2021-3-30 19-38-debug: “native:(onBeforeCompressSettings) √”“80%”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 178.41MB rss 310.82MB”
2021-3-30 19-38-debug: “// ---- cocos-service:(onBeforeCompressSettings) ----”
2021-3-30 19-38-debug: “// ---- cocos-service:(onBeforeCompressSettings) success ----”
2021-3-30 19-38-debug: “压缩 config.json 与 settings.js start”“84%”
2021-3-30 19-38-log: “// ---- 压缩 config.json 与 settings.js ----”
2021-3-30 19-38-debug: “cocos-service:(onBeforeCompressSettings) √”“84%”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 178.47MB rss 310.82MB”
2021-3-30 19-38-debug: “压缩 config.json 与 settings.js √”“85%”
2021-3-30 19-38-debug: “保存 config.json start”“85%”
2021-3-30 19-38-log: “// ---- 保存 config.json ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 178.54MB rss 310.82MB”
2021-3-30 19-38-debug: “保存 config.json √”“86%”
2021-3-30 19-38-debug: “保存 settings.json start”“86%”
2021-3-30 19-38-log: “// ---- 保存 settings.json ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 178.57MB rss 310.83MB”
2021-3-30 19-38-debug: “保存 settings.json √”“87%”
2021-3-30 19-38-debug: “整理静态模板文件 start”“87%”
2021-3-30 19-38-log: “// ---- 整理静态模板文件 ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 178.66MB rss 310.83MB”
2021-3-30 19-38-debug: “整理静态模板文件 √”“89%”
2021-3-30 19-38-debug: “cocos-service:(onAfterCompressSettings) start…”“89%”
2021-3-30 19-38-debug: “// ---- cocos-service:(onAfterCompressSettings) ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.55MB heapUsed 180.38MB rss 311.35MB”
2021-3-30 19-38-debug: “// ---- cocos-service:(onAfterCompressSettings) success ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.80MB heapUsed 181.03MB rss 311.79MB”
2021-3-30 19-38-debug: “cocos-service:(onAfterCompressSettings) √”“92%”
2021-3-30 19-38-debug: “native:(onAfterBuild) start…”“92%”
2021-3-30 19-38-debug: “// ---- native:(onAfterBuild) ----”
2021-3-30 19-38-log: “[plugin Generate]: running …”
2021-3-30 19-38-log: “generate android”
2021-3-30 19-38-log: " [plugin Generate]: done!"
2021-3-30 19-38-debug: “// ---- native:(onAfterBuild) success ----”
2021-3-30 19-38-debug: “native:(onAfterBuild) √”“96%”
2021-3-30 19-38-debug: “android:(onAfterBuild) start…”“96%”
2021-3-30 19-38-debug: “// ---- android:(onAfterBuild) ----”
2021-3-30 19-38-debug: “Process: heapTotal 211.80MB heapUsed 181.17MB rss 311.92MB”
2021-3-30 19-38-debug: “// ---- android:(onAfterBuild) success ----”
2021-3-30 19-38-debug: “android:(onAfterBuild) √”“100%”
2021-3-30 19-38-debug: “// ---- cocos-service:(onAfterBuild) ----”
2021-3-30 19-38-debug: “cocos-service:(onAfterBuild) start…”“100%”
2021-3-30 19-38-debug: “Process: heapTotal 211.80MB heapUsed 181.19MB rss 311.95MB”
2021-3-30 19-38-debug: “// ---- cocos-service:(onAfterBuild) success ----”
2021-3-30 19-38-debug: “Use build file cocos.compile.config.json in root(F:\android)”
2021-3-30 19-38-debug: “init options success”
2021-3-30 19-38-debug: “cocos-service:(onAfterBuild) √”“100%”
2021-3-30 19-38-debug: “init options success”“100%”
2021-3-30 19-38-debug: “native:(make) start…”“100%”
2021-3-30 19-38-log: “[plugin Generate]: running …”
2021-3-30 19-38-debug: “// ---- native:(make) ----”
2021-3-30 19-38-log: " [plugin Generate]: done!"
2021-3-30 19-38-log: “[plugin Compile]: running …”
2021-3-30 19-38-log: “[runCmd]: F:\android\proj\gradlew.bat haha:assembleRelease”
2021-3-30 19-38-debug: “native:(make) start…”
2021-3-30 19-38-log: “generate android”
2021-3-30 19-38-log: “[runCmd F:\android\proj\gradlew.bat] WARNING: This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement\r\n”
2021-3-30 19-38-log: “[runCmd F:\android\proj\gradlew.bat] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement\r\nWARNING: This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement\r\n”
2021-3-30 19-38-log: “[runCmd F:\android\proj\gradlew.bat] This app only has 32-bit [armeabi-v7a] native libraries. Beginning August 1, 2019 Google Play store requires that all apps that include native libraries must provide 64-bit versions. For more information, visit https://g.co/64-bit-requirement\r\n”
2021-3-30 19-39-log: “[runCmd F:\android\proj\gradlew.bat] Warning: Failed to download any source lists!\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat] Warning: Still waiting for package manifests to be fetched remotely.\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat] Warning: Still waiting for package manifests to be fetched remotely.\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat] Warning: IO exception while downloading manifest:\njava.net.ConnectException: Connection timed out: connect\r\n\tat java.net.DualStackPlainSocketImpl.connect0(Native Method)\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat] \tat java.net.DualStackPlainSocketImpl.socketConnect(DualStackPlainSocketImpl.java:75)\r\n\tat java.net.AbstractPlainSocketImpl.doConnect(AbstractPlainSocketImpl.java:476)\r\n\tat java.net.AbstractPlainSocketImpl.connectToAddress(AbstractPlainSocketImpl.java:218)\r\n\tat java.net.AbstractPlainSocketImpl.connect(AbstractPlainSocketImpl.java:200)\r\n\tat java.net.PlainSocketImpl.connect(PlainSocketImpl.java:162)\r\n\tat java.net.SocksSocketImpl.connect(SocksSocketImpl.java:394)\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat] \tat java.net.Socket.connect(Socket.java:606)\r\n\tat sun.security.ssl.SSLSocketImpl.connect(SSLSocketImpl.java:287)\r\n\tat sun.security.ssl.BaseSSLSocketImpl.connect(BaseSSLSocketImpl.java:173)\r\n\tat sun.net.NetworkClient.doConnect(NetworkClient.java:180)\r\n\tat sun.net.www.http.HttpClient.openServer(HttpClient.java:463)\r\n\tat sun.net.www.http.HttpClient.openServer(HttpClient.java:558)\r\n\tat sun.net.www.protocol.https.HttpsClient.(HttpsClient.java:292)\r\n\tat sun.net.www.protocol.https.HttpsClient.New(HttpsClient.java:395)\r\n\tat sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(AbstractDelegateHttpsURLConnection.java:191)\r\n\tat sun.net.www.protocol.http.HttpURLConnection.plainConnect0(HttpURLConnection.java:1205)\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat] \tat sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:1056)\r\n\tat sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(AbstractDelegateHttpsURLConnection.java:177)\r\n\tat sun.net.www.protocol.https.HttpsURLConnectionImpl.connect(HttpsURLConnectionImpl.java:167)\r\n\tat com.android.sdklib.repository.legacy.remote.internal.DownloadCache.openUrl(DownloadCache.java:247)\r\n\tat com.android.sdklib.repository.legacy.remote.internal.DownloadCache.downloadAndCache(DownloadCache.java:624)\r\n\tat com.android.sdklib.repository.legacy.remote.internal.DownloadCache.openCachedUrl(DownloadCache.java:455)\r\n\tat com.android.sdklib.repository.legacy.LegacyDownloader.downloadAndStream(LegacyDownloader.java:61)\r\n\tat com.android.repository.impl.downloader.LocalFileAwareDownloader.downloadAndStream(LocalFileAwareDownloader.java:51)\r\n\tat com.android.repository.impl.manager.RemoteRepoLoaderImpl.lambda$fetchPackages$0(RemoteRepoLoaderImpl.java:139)\r\n\tat java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat - error] \r\nFAILURE: Build failed with an exception.\r\n\r\n* What went wrong:\r\nCould not determine the dependencies of task ‘:haha:generateJsonModelRelease’.”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat] \r\n\tat java.util.concurrent.FutureTask.run(FutureTask.java:266)\r\n\tat java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)\r\n\tat java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)\r\n\tat java.lang.Thread.run(Thread.java:748)\r\nWarning: Still waiting for package manifests to be fetched remotely.\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat - error] \r\n> CMake ‘3.10.2’ was not found in PATH or by cmake.dir property.\r\n\r\n* Try:\r\nRun with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.\r\n\r\n* Get more help at https://help.gradle.org\r\n\r\n”
2021-3-30 19-40-log: “[runCmd F:\android\proj\gradlew.bat - error] BUILD FAILED in 1m 27s\r\n”
2021-3-30 19-40-debug: “构建插件 native 的钩子函数 make 执行失败,请检查插件的代码逻辑~”“100%”
2021-3-30 19-40-warn: “faile to exec F:\android\proj\gradlew.bat haha:assembleRelease”
2021-3-30 19-40-error: "构建插件 native 的钩子函数 make 执行失败,请检查插件的代码逻辑~
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