2021-6-12 21:31 2021-6-12 21:31 build failed!run cmake failed “cmake -S"G:/Denfender/native/engine/win32” -B"G:/Denfender/build/windows-001/proj" -G"Visual Studio 16 2019" -A"win32" -DRES_DIR=“G:/Denfender/build/windows-001"”, code: 1, signal: null
这是日志:
2021-6-12 20:56-debug: Start record console… {file(G:\Denfender\temp\builder\log\windows2021-6-12 20-34.log)}
2021-6-12 20:56-debug: =================================== Build Task (windows-001) Start ================================
2021-6-12 20:56-debug: Start build task, options:
{“packages”:{“native”:{“polyfills”:{“asyncFunctions”:true},“encrypted”:false,“xxteaKey”:“0exyjW+dBNVKt1zt”,“compressZip”:false,“makeAfterBuild”:false},“windows”:{“renderBackEnd”:{“vulkan”:false,“gles3”:true,“gles2”:false}},“cocos-service”:{“configID”:“afc97c”,“services”:[{“service_id”:“235”,“service_component_name”:“service-analytics”,“builder”:“C:\Users\Administrator\.CocosCreator\.service\analytics\builder\builder.js”,“enable”:false,“params”:{}}]}},“name”:“Denfender v0.1.31”,“platform”:“windows”,“buildPath”:“project://build”,“debug”:false,“md5Cache”:false,“sourceMaps”:false,“replaceSplashScreen”:false,“mainBundleCompressionType”:“merge_dep”,“mainBundleIsRemote”:false,“mergeStartScene”:false,“experimentalEraseModules”:false,“compressTexture”:true,“packAutoAtlas”:true,“startScene”:“a0ca0d70-e4e2-4a48-9847-83bc550be66e”,“scenes”:[{“url”:“db://assets/Denfender.scene”,“uuid”:“a0ca0d70-e4e2-4a48-9847-83bc550be66e”,“inBundle”:false}],“outputName”:“windows-001”}
2021-6-12 20:56-debug: // ---- cocos-service:(onBeforeBuild) ----
2021-6-12 20:56-debug: Process: heapTotal 655.39MB heapUsed 622.35MB rss 769.81MB
2021-6-12 20:56-debug: cocos-service:(onBeforeBuild) start…0%
2021-6-12 20:56-debug: // ---- cocos-service:(onBeforeBuild) success ----
2021-6-12 20:56-debug: cocos-service:(onBeforeBuild)3%
2021-6-12 20:56-debug: Query all assets info in project
2021-6-12 20:56-debug: BuildAssetLibrary initialized with asset 298!
2021-6-12 20:56-debug: Number of all scenes: 1
2021-6-12 20:56-debug: Number of all scripts: 1
2021-6-12 20:56-debug: Number of other assets: 336
2021-6-12 20:56-debug: native:(onAfterInit) start…3%
2021-6-12 20:56-debug: // ---- native:(onAfterInit) ----
2021-6-12 20:56-debug: Process: heapTotal 655.58MB heapUsed 623.47MB rss 770.02MB
2021-6-12 20:56-debug: Native engine root:G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine-native
2021-6-12 20:56-debug: // ---- native:(onAfterInit) success ----
2021-6-12 20:56-debug: native:(onAfterInit)5%
2021-6-12 20:56-debug: windows:(onAfterInit) start…5%
2021-6-12 20:56-debug: // ---- windows:(onAfterInit) ----
2021-6-12 20:56-debug: Process: heapTotal 209.08MB heapUsed 192.21MB rss 321.13MB
2021-6-12 20:56-log: // ---- 加载刷新项目脚本 ----
2021-6-12 20:56-debug: // ---- windows:(onAfterInit) success ----
2021-6-12 20:56-debug: Process: heapTotal 209.08MB heapUsed 192.23MB rss 321.13MB
2021-6-12 20:56-debug: 加载刷新项目脚本 start8%
2021-6-12 20:56-debug: reload all scripts.
2021-6-12 20:56-debug: windows:(onAfterInit)8%
2021-6-12 20:56-debug: Unregister EnemyController
2021-6-12 20:56-debug: Invalidating ‘pack:///mods/cce/internal/x/prerequisite-imports.js’
2021-6-12 20:56-debug: Invalidating ‘pack:///mods/file/G:/Denfender/assets/Enemy/EnemyController.js’
2021-6-12 20:56-debug: [[Executor]] Module “pack:///mods/cce/internal/x/prerequisite-imports.js” loaded.
2021-6-12 20:56-debug: [[Executor]] Register EnemyController
2021-6-12 20:56-debug: [[Executor]] Module “pack:///mods/cce/internal/x/cc.js” loaded.
2021-6-12 20:56-debug: [[Executor]] Module “pack:///mods/cce/internal/x/prerequisite-imports.js” loaded.
2021-6-12 20:56-debug: 加载刷新项目脚本 √10%
2021-6-12 20:56-debug: Invalidating ‘pack:///mods/cce/internal/x/cc.js’
2021-6-12 20:56-log: // ---- 查询 asset bundle ----
2021-6-12 20:56-debug: [[Executor]] Module “pack:///mods/file/G:/Denfender/assets/Enemy/EnemyController.js” loaded.
2021-6-12 20:56-debug: 查询 asset bundle start10%
2021-6-12 20:56-debug: Process: heapTotal 209.08MB heapUsed 192.57MB rss 321.32MB
2021-6-12 20:56-debug: 查询 asset bundle √13%
2021-6-12 20:56-debug: 查询使用的资源以及资源包配置 start13%
2021-6-12 20:56-log: // ---- 查询使用的资源以及资源包配置 ----
2021-6-12 20:56-debug: Process: heapTotal 209.08MB heapUsed 192.65MB rss 321.32MB
2021-6-12 20:56-debug: Number of scenes: 1
2021-6-12 20:56-debug: Number of assets: 69
2021-6-12 20:56-debug: Number of asset bundle: 1
2021-6-12 20:56-debug: 查询使用的资源以及资源包配置 √16%
2021-6-12 20:56-debug: 整理脚本分组与脚本数据 start16%
2021-6-12 20:56-log: // ---- 整理脚本分组与脚本数据 ----
2021-6-12 20:56-debug: Process: heapTotal 210.58MB heapUsed 188.85MB rss 322.15MB
2021-6-12 20:56-debug: sort script group…
2021-6-12 20:56-debug: 整理脚本分组与脚本数据 √19%
2021-6-12 20:56-debug: 整理纹理压缩任务 start19%
2021-6-12 20:56-log: // ---- 整理纹理压缩任务 ----
2021-6-12 20:56-debug: Process: heapTotal 210.58MB heapUsed 188.93MB rss 322.15MB
2021-6-12 20:56-debug: Number of image-compress task: 0
2021-6-12 20:56-debug: 整理纹理压缩任务 √22%
2021-6-12 20:56-debug: 初步划分 json 合并分组 start22%
2021-6-12 20:56-log: // ---- 初步划分 json 合并分组 ----
2021-6-12 20:56-debug: Number of json group: 1
2021-6-12 20:56-debug: Process: heapTotal 190.88MB heapUsed 168.95MB rss 303.54MB
2021-6-12 20:56-debug: 整理合并压缩 Texture2D 的 json 数据 start25%
2021-6-12 20:56-log: // ---- 整理合并压缩 Texture2D 的 json 数据 ----
2021-6-12 20:56-debug: Process: heapTotal 190.88MB heapUsed 169.01MB rss 302.04MB
2021-6-12 20:56-debug: start28%
2021-6-12 20:56-debug: 初步划分 json 合并分组 √25%
2021-6-12 20:56-debug: Process: heapTotal 190.88MB heapUsed 169.05MB rss 302.04MB
2021-6-12 20:56-debug: 整理合并压缩 Texture2D 的 json 数据 √28%
2021-6-12 20:56-log: // ---- ----
2021-6-12 20:56-debug: Caught exception during build core-js: WebpackOptionsValidationError: Invalid configuration object. Webpack has been initialised using a configuration object that does not match the API schema.
- configuration.entry should be an non-empty array.
-> A non-empty array of non-empty strings
This may indicates the core-js polyfill is not necessary. See https://github.com/zloirock/core-js/issues/822
2021-6-12 20:56-debug: 打包脚本28%
2021-6-12 20:56-debug: Process: heapTotal 197.88MB heapUsed 172.11MB rss 305.23MB
2021-6-12 20:56-debug: Copy externalScripts success!
2021-6-12 20:56-debug: 构建引擎28%
2021-6-12 20:56-debug: 打包脚本√28%
2021-6-12 20:56-debug: Process: heapTotal 206.13MB heapUsed 181.42MB rss 317.18MB
2021-6-12 20:56-debug: Engine cache ({link(C:\Users\ADMINI~1\AppData\Local\Temp\CocosCreator\3.1.1\builder\engine\5580a7968e8183e61bc0c2377f4603db)}) does not exist.
2021-6-12 20:56-debug: {“incremental”:“C:\Users\ADMINI~1\AppData\Local\Temp\CocosCreator\3.1.1\builder\engine\5580a7968e8183e61bc0c2377f4603db.watch-files.json”,“engine”:“G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine”,“out”:“C:\Users\ADMINI~1\AppData\Local\Temp\CocosCreator\3.1.1\builder\engine\5580a7968e8183e61bc0c2377f4603db”,“moduleFormat”:2,“compress”:true,“buildTimeConstants”:{“HTML5”:false,“WECHAT”:false,“ALIPAY”:false,“BAIDU”:false,“XIAOMI”:false,“BYTEDANCE”:false,“OPPO”:false,“VIVO”:false,“HUAWEI”:false,“NATIVE”:true,“COCOSPLAY”:false,“LINKSURE”:false,“QTT”:false,“EDITOR”:false,“PREVIEW”:false,“BUILD”:true,“TEST”:false,“DEBUG”:false,“DEV”:false,“RUNTIME_BASED”:false,“MINIGAME”:false,“JSB”:true,“SUPPORT_JIT”:true},“loose”:true,“features”:[“base”,“gfx-webgl”,“gfx-webgl2”,“3d”,“2d”,“ui”,“particle”,“physics-ammo”,“physics-2d-box2d”,“intersection-2d”,“primitive”,“profiler”,“particle-2d”,“audio”,“video”,“webview”,“tween”,“terrain”,“tiled-map”,“spine”,“dragon-bones”],“platform”:“NATIVE”,“mode”:“BUILD”}
2021-6-12 20:56-debug: Build-engine options: {
“incremental”: “C:\Users\ADMINI~1\AppData\Local\Temp\CocosCreator\3.1.1\builder\engine\5580a7968e8183e61bc0c2377f4603db.watch-files.json”,
“engine”: “G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine”,
“out”: “C:\Users\ADMINI~1\AppData\Local\Temp\CocosCreator\3.1.1\builder\engine\5580a7968e8183e61bc0c2377f4603db”,
“moduleFormat”: 2,
“compress”: true,
“buildTimeConstants”: {
“HTML5”: false,
“WECHAT”: false,
“ALIPAY”: false,
“BAIDU”: false,
“XIAOMI”: false,
“BYTEDANCE”: false,
“OPPO”: false,
“VIVO”: false,
“HUAWEI”: false,
“NATIVE”: true,
“COCOSPLAY”: false,
“LINKSURE”: false,
“QTT”: false,
“EDITOR”: false,
“PREVIEW”: false,
“BUILD”: true,
“TEST”: false,
“DEBUG”: false,
“DEV”: false,
“RUNTIME_BASED”: false,
“MINIGAME”: false,
“JSB”: true,
“SUPPORT_JIT”: true
},
“loose”: true,
“features”: [
“base”,
“gfx-webgl”,
“gfx-webgl2”,
“3d”,
“2d”,
“ui”,
“particle”,
“physics-ammo”,
“physics-2d-box2d”,
“intersection-2d”,
“primitive”,
“profiler”,
“particle-2d”,
“audio”,
“video”,
“webview”,
“tween”,
“terrain”,
“tiled-map”,
“spine”,
“dragon-bones”
],
“platform”: “NATIVE”,
“mode”: “BUILD”,
“targets”: “chrome 80”
}
2021-6-12 20:56-debug: Module source “internal-constants”:
export const EXPORT_TO_GLOBAL = true;
export const HTML5 = false;
export const WECHAT = false;
export const ALIPAY = false;
export const BAIDU = false;
export const XIAOMI = false;
export const BYTEDANCE = false;
export const OPPO = false;
export const VIVO = false;
export const HUAWEI = false;
export const NATIVE = true;
export const COCOSPLAY = false;
export const LINKSURE = false;
export const QTT = false;
export const EDITOR = false;
export const PREVIEW = false;
export const BUILD = true;
export const TEST = false;
export const DEBUG = false;
export const DEV = false;
export const RUNTIME_BASED = false;
export const MINIGAME = false;
export const JSB = true;
export const SUPPORT_JIT = true;
2021-6-12 20:56-debug: Module source “cc”:
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\base.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\gfx-webgl.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\gfx-webgl2.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\3d.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\2d.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\ui.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\particle.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\physics-ammo.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\physics-framework.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\physics-2d-box2d.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\physics-2d-framework.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\intersection-2d.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\primitive.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\profiler.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\particle-2d.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\audio.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\video.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\webview.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\tween.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\terrain.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\tiled-map.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\spine.ts’;
export * from ‘G:\CocosDashboard\resources\.editors\Creator\3.1.1\resources\resources\3d\engine\exports\dragon-bones.ts’;
2021-6-12 20:56-debug: Redirect module pal/system to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\pal\system\native\system.ts
2021-6-12 20:56-debug: Redirect module G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\spine\index.ts to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\spine\index.jsb.ts
2021-6-12 20:56-debug: Redirect module G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\dragon-bones\index.ts to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\dragon-bones\index.jsb.ts
2021-6-12 20:56-debug: Redirect module G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\gfx\index.ts to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\gfx\index.jsb.ts
2021-6-12 20:56-debug: Redirect module pal/audio to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\pal\audio\native\player.ts
2021-6-12 20:56-debug: Redirect module pal/minigame to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\pal\minigame\non-minigame.ts
2021-6-12 20:56-debug: Redirect module G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\pipeline\index.ts to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\pipeline\index.jsb.ts
2021-6-12 20:56-debug: Redirect module pal/input to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\pal\input\native\index.ts
2021-6-12 20:56-debug: Redirect module G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\renderer\core\native-pools.ts to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\renderer\core\native-pools.jsb.ts
2021-6-12 20:56-debug: Rollup warning ‘THIS_IS_UNDEFINED’ is omitted for G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\spine\lib\spine-core.js
2021-6-12 20:56-debug: Rollup warning ‘THIS_IS_UNDEFINED’ is omitted for G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\spine\lib\spine-core.js
2021-6-12 20:56-debug: Rollup warning ‘THIS_IS_UNDEFINED’ is omitted for G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\node_modules@cocos\dragonbones-js\out\dragonBones.js
2021-6-12 20:56-debug: Rollup warning ‘THIS_IS_UNDEFINED’ is omitted for G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\node_modules@cocos\dragonbones-js\out\dragonBones.js
2021-6-12 20:56-debug: Redirect module G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\data\deserialize-dynamic.ts to G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\data\deserialize-dynamic-empty.ts
2021-6-12 20:56-warn: Conflicting namespaces: resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\gfx\index.jsb.ts re-exports ‘Attribute’ from both resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\gfx\index.jsb.ts and resources.editors\Creator\3.1.1\resources\resources\3d\engine\cocos\core\gfx\base\define.ts (will be ignored)
2021-6-12 20:56-warn: ‘isWasm’ is not exported by ‘resources.editors\Creator\3.1.1\resources\resources\3d\engine\node_modules@cocos\ammo\builds\node\ammo.cocos.js’
2021-6-12 20:56-warn: ‘wasmBinaryURL’ is not exported by ‘resources.editors\Creator\3.1.1\resources\resources\3d\engine\node_modules@cocos\ammo\builds\node\ammo.cocos.js’
2021-6-12 20:57-debug: ==== Performance ====
2021-6-12 20:57-debug: {"# BUILD":[56492.190089,356257972,547563288],"## generate module graph":[52767.044002,328531512,519839012],"- plugin 0 (@cocos/build-engine|load-asset) - resolveId":[7.712150999999915,568940,576290488],"- plugin 0 (@cocos/build-engine|load-asset) - resolveId (async)":[418.2705990000011,30482028,576291396],"- plugin 1 (@cocos/build-engine|module-overrides) - resolveId":[6.285472999999992,264712,576294140],"- plugin 2 (virtual) - resolveId":[30.76965200000043,2205844,576305212],"- plugin 3 (ts-paths) - resolveId":[5.876934000000173,344580,576307564],"- plugin 4 (node-resolve) - resolveId":[66.05853399999927,3913660,576327236],"- plugin 4 (node-resolve) - resolveId (async)":[532757.2642619988,2592173668,578140292],“load modules”:[305309.52196200006,2030422688,576525204],"- plugin 0 (@cocos/build-engine|load-asset) - load":[1.4065129999999948,171496,578534316],"- plugin 0 (@cocos/build-engine|load-asset) - load (async)":[613.5789239999999,17077064,578534992],"- plugin 1 (@cocos/build-engine|module-overrides) - load":[12.775386000000037,469928,578559136],"- plugin 2 (virtual) - load":[1.6556719999999914,154620,578560988],"- plugin 5 (json) - transform":[4.585435999999994,534220,576701600],"- plugin 6 (commonjs) - transform":[4056.5269190000045,44394140,576788928],"- plugin 7 (babel) - transform":[612.1652829999994,11242740,576831120],“generate ast”:[8181.226127000003,6111324,577191788],“analyse ast”:[3177.9748390000036,70542548,577200104],"- plugin 4 (node-resolve) - load":[1.7488329999999823,51436,578561852],"- plugin 6 (commonjs) - load":[4.973138,661924,578564620],"- plugin 7 (babel) - load":[103.74101000000076,2860380,578565404],"- plugin 7 (babel) - transform (async)":[433073.195596,6057872248,577177640],"- plugin 6 (commonjs) - resolveId":[0.6989949999999994,16048,574663496],"- plugin 7 (babel) - resolveId":[0.6065030000000012,8696,544958700],"- plugin 6 (commonjs) - resolveId (async)":[18072.190779,69552908,526844564],"- plugin 6 (commonjs) - load (async)":[320.21266,12333252,483187200],"## sort modules":[655.884388,23795848,543635004],"## mark included statements":[3069.18593,3927272,547562432],“treeshaking pass 1”:[506.522167,8573848,550579944],“treeshaking pass 2”:[525.12124,-2843104,547736988],“treeshaking pass 3”:[280.504217,-2160080,545577056],“treeshaking pass 4”:[235.560838,7602916,553180120],“treeshaking pass 5”:[535.817737,-1581252,551599016],“treeshaking pass 6”:[280.152673,895456,552494620],“treeshaking pass 7”:[183.043901,-4212272,548282496],“treeshaking pass 8”:[171.912922,308532,548591176],“treeshaking pass 9”:[172.478806,3686492,552277816],“treeshaking pass 10”:[154.12206,-4715680,547562284]}
2021-6-12 20:57-debug: ==== ====
2021-6-12 20:57-debug: 构建引擎√28%
2021-6-12 20:57-debug: √34%
2021-6-12 20:57-log: // ---- 构建自动图集 ----
2021-6-12 20:57-debug: 构建自动图集 start34%
2021-6-12 20:57-debug: 构建自动图集 √41%
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.37MB rss 736.39MB
2021-6-12 20:57-log: // ---- 图片拷贝压缩任务 ----
2021-6-12 20:57-debug: 图片拷贝压缩任务 start41%
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.41MB rss 736.43MB
2021-6-12 20:57-debug: 图片拷贝压缩任务 √48%
2021-6-12 20:57-debug: 将资源拷贝到指定位置 start48%
2021-6-12 20:57-log: // ---- 将资源拷贝到指定位置 ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.43MB rss 736.44MB
2021-6-12 20:57-debug: Asset Bundle(main) handle assets: 69
2021-6-12 20:57-debug: 将资源拷贝到指定位置 √54%
2021-6-12 20:57-debug: 将分组后的 json 与散文件构建到指定位置 start54%
2021-6-12 20:57-log: // ---- 将分组后的 json 与散文件构建到指定位置 ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.38MB rss 733.95MB
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Game/map_1.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_R.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/U_1.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/R_1.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_sprite_splash.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_pressed.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/D_2.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_normal.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/L_1.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_disabled.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_sprite.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/R_2.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/U_2.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_L.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/D_1.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_1.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/L_2.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_UD.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_1_L.png)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_normal.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Blade_L.anim)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_pressed.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_sprite.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Attack_D.anim)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Game/map_1.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_R.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/D_2.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/U_1.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/R_1.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_sprite_splash.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Blade_U.anim)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Blade_R.anim)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_disabled.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/L_1.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Denfender.scene)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Attack_U.anim)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/R_2.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_1.prefab)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/U_2.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_L.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Blade_D.anim)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_R.prefab)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/D_1.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Attack_R.anim)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_1.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/L_2.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_1_L.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_UD.png/spriteFrame)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Ani/Attack_L.anim)})
2021-6-12 20:57-debug: Json group(build-task/json) compile success,json number: 6
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Game/map_1.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_R.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/U_1.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/R_1.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_sprite_splash.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_pressed.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/D_2.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/L_1.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_normal.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_btn_disabled.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_ui/default_sprite.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_L.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/D_1.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_1.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/R_2.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/B_UD.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/L_2.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Player/Player_Tex/U_2.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://assets/Enemy/Enemy_1_L.png/texture)})
2021-6-12 20:57-debug: getSerializedJSON: Use cache serialized JSON of asset ({asset(db://internal/default_renderpipeline/builtin-forward.rpp)})
2021-6-12 20:57-debug: 将分组后的 json 与散文件构建到指定位置 √61%
2021-6-12 20:57-debug: 压缩 zip bundle start61%
2021-6-12 20:57-log: // ---- 压缩 zip bundle ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.06MB rss 734.52MB
2021-6-12 20:57-debug: 压缩 zip bundle √68%
2021-6-12 20:57-debug: native:(onAfterBuildAssets) start…68%
2021-6-12 20:57-debug: // ---- native:(onAfterBuildAssets) ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.08MB rss 734.54MB
2021-6-12 20:57-log: [plugin New]: running …
2021-6-12 20:57-log: update gradle.prperties
2021-6-12 20:57-log: warning: G:\Denfender\build\windows-001\proj\gradle.properties not found!
2021-6-12 20:57-log: android instant not configured
2021-6-12 20:57-debug: generateCMakeConfig, {“CC_USE_GLES3”:“set(CC_USE_GLES3 ON)”,“CC_USE_GLES2”:“set(CC_USE_GLES2 OFF)”,“APP_NAME”:“set(APP_NAME Denfender v0.1.31)”,“COCOS_X_PATH”:“set(COCOS_X_PATH “G:/CocosDashboard/resources/.editors/Creator/3.1.1/resources/resources/3d/engine-native”)”,“CC_USE_VULKAN”:“set(CC_USE_VULKAN OFF)”,“USE_PHYSICS_PHYSX”:“set(USE_PHYSICS_PHYSX OFF)”,“USE_AUDIO”:“set(USE_AUDIO ON)”,“USE_VIDEO”:“set(USE_VIDEO ON)”,“USE_WEBVIEW”:“set(USE_WEBVIEW ON)”,“USE_SPINE”:“set(USE_SPINE ON)”,“USE_DRAGONBONES”:“set(USE_DRAGONBONES ON)”}
2021-6-12 20:57-log: [plugin New]: done!
2021-6-12 20:57-debug: // ---- native:(onAfterBuildAssets) success ----
2021-6-12 20:57-debug: native:(onAfterBuildAssets)70%
2021-6-12 20:57-debug: 给所有的资源加上 md5 后缀 start70%
2021-6-12 20:57-log: // ---- 给所有的资源加上 md5 后缀 ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.74MB rss 734.16MB
2021-6-12 20:57-debug: 给所有的资源加上 md5 后缀 √80%
2021-6-12 20:57-debug: 初始化 settings 与 config start80%
2021-6-12 20:57-log: // ---- 初始化 settings 与 config ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.76MB rss 734.18MB
2021-6-12 20:57-debug: 初始化 settings 与 config √81%
2021-6-12 20:57-debug: tasks.settings.macro 字段未在编辑器多语言内定义
2021-6-12 20:57-debug: tasks.settings.macro start81%
2021-6-12 20:57-log: // ---- tasks.settings.macro ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.79MB rss 734.21MB
2021-6-12 20:57-debug: tasks.settings.macro √81%
2021-6-12 20:57-log: // ---- 使用缓存 settings ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.97MB rss 734.38MB
2021-6-12 20:57-debug: 使用缓存 settings start81%
2021-6-12 20:57-debug: 使用缓存 settings √82%
2021-6-12 20:57-debug: custom joint texture layouts start82%
2021-6-12 20:57-log: // ---- custom joint texture layouts ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.07MB rss 734.48MB
2021-6-12 20:57-debug: custom joint texture layouts √82%
2021-6-12 20:57-debug: custom joint physics start82%
2021-6-12 20:57-log: // ---- custom joint physics ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.14MB rss 734.55MB
2021-6-12 20:57-debug: custom joint physics √83%
2021-6-12 20:57-debug: 填充脚本数据到 settings start83%
2021-6-12 20:57-log: // ---- 填充脚本数据到 settings ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.16MB rss 734.57MB
2021-6-12 20:57-debug: 填充脚本数据到 settings √83%
2021-6-12 20:57-debug: 填充场景数据到 settings start83%
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.18MB rss 734.60MB
2021-6-12 20:57-log: // ---- 填充场景数据到 settings ----
2021-6-12 20:57-debug: 填充场景数据到 settings √84%
2021-6-12 20:57-debug: 整理 assets 分组,生成 packedAssets 以及 rawAssets 数据 start84%
2021-6-12 20:57-log: // ---- 整理 assets 分组,生成 packedAssets 以及 rawAssets 数据 ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.20MB rss 734.62MB
2021-6-12 20:57-debug: 整理 assets 分组,生成 packedAssets 以及 rawAssets 数据 √84%
2021-6-12 20:57-debug: 从 suffixMap 生成 md5AssetsMap 到 settings start84%
2021-6-12 20:57-log: // ---- 从 suffixMap 生成 md5AssetsMap 到 settings ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.23MB rss 734.64MB
2021-6-12 20:57-debug: options.md5Cache is false.
2021-6-12 20:57-debug: 从 suffixMap 生成 md5AssetsMap 到 settings √85%
2021-6-12 20:57-debug: cocos-service:(onBeforeCompressSettings) start…85%
2021-6-12 20:57-debug: // ---- cocos-service:(onBeforeCompressSettings) ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.25MB rss 734.67MB
2021-6-12 20:57-debug: // ---- cocos-service:(onBeforeCompressSettings) success ----
2021-6-12 20:57-debug: cocos-service:(onBeforeCompressSettings)87%
2021-6-12 20:57-debug: 压缩 config.json 与 settings.js start87%
2021-6-12 20:57-log: // ---- 压缩 config.json 与 settings.js ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.90MB rss 734.17MB
2021-6-12 20:57-debug: 压缩 config.json 与 settings.js √89%
2021-6-12 20:57-debug: 保存 config.json start89%
2021-6-12 20:57-log: // ---- 保存 config.json ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 586.98MB rss 734.25MB
2021-6-12 20:57-debug: 保存 config.json √90%
2021-6-12 20:57-debug: 保存 settings.json start90%
2021-6-12 20:57-log: // ---- 保存 settings.json ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.01MB rss 734.28MB
2021-6-12 20:57-debug: 整理静态模板文件 start91%
2021-6-12 20:57-log: // ---- 整理静态模板文件 ----
2021-6-12 20:57-debug: Process: heapTotal 622.18MB heapUsed 587.13MB rss 734.40MB
2021-6-12 20:57-debug: 整理静态模板文件 √92%
2021-6-12 20:57-debug: cocos-service:(onAfterCompressSettings) start…92%
2021-6-12 20:57-debug: // ---- cocos-service:(onAfterCompressSettings) ----
2021-6-12 20:57-debug: Process: heapTotal 622.43MB heapUsed 587.51MB rss 734.87MB
2021-6-12 20:57-debug: 保存 settings.json √91%
2021-6-12 20:57-debug: // ---- cocos-service:(onAfterCompressSettings) success ----
2021-6-12 20:57-debug: cocos-service:(onAfterCompressSettings)95%
2021-6-12 20:57-debug: native:(onAfterBuild) start…95%
2021-6-12 20:57-debug: // ---- native:(onAfterBuild) ----
2021-6-12 20:57-debug: Process: heapTotal 622.43MB heapUsed 587.36MB rss 734.62MB
2021-6-12 20:57-log: [plugin Generate]: running …
2021-6-12 20:57-log: selecting visual studio generator …
2021-6-12 20:58-log: using Visual Studio 16 2019
2021-6-12 20:58-log: run cmake with -S"G:/Denfender/native/engine/win32" -B"G:/Denfender/build/windows-001/proj" -G"Visual Studio 16 2019" -A"win32" -DRES_DIR=“G:/Denfender/build/windows-001”
2021-6-12 20:58-log: [cmake] – Selecting Windows SDK version 10.0.19041.0 to target Windows 6.1.7601.
2021-6-12 20:58-log: [cmake] – Ignore NO_WERROR
2021-6-12 20:58-log: [cmake] – OPTION CC_USE_METAL: OFF
– OPTION CC_USE_GLES3: ON
– OPTION CC_USE_GLES2: OFF
– OPTION USE_SE_V8: ON
– OPTION USE_V8_DEBUGGER: ON
– OPTION USE_SOCKET: ON
– OPTION USE_AUDIO: ON
– OPTION USE_EDIT_BOX: ON
– OPTION USE_SE_JSC: OFF
– OPTION USE_VIDEO: OFF
– OPTION USE_WEBVIEW: OFF
– OPTION USE_MIDDLEWARE: ON
– OPTION USE_DRAGONBONES: ON
– OPTION USE_SPINE: ON
– OPTION USE_WEBSOCKET_SERVER: OFF
– OPTION USE_SE_V8: ON
– OPTION USE_V8_DEBUGGER: ON
– OPTION USE_PHYSICS_PHYSX: OFF
– OPTION USE_JOB_SYSTEM_TBB: OFF
– OPTION USE_JOB_SYSTEM_TASKFLOW: ON
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:49 (target_include_directories):
target_include_directories called with invalid arguments
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
2021-6-12 20:58-error: [cmake-err] CMake Error at CMakeLists.txt:72 (add_custom_command):
No TARGET ‘v0.1.31’ has been created in this directory.
CMake Error at CMakeLists.txt:76 (target_link_options):
target_link_options called with invalid arguments
2021-6-12 20:58-log: [cmake] – Configuring incomplete, errors occurred!
See also “G:/Denfender/build/windows-001/proj/CMakeFiles/CMakeOutput.log”.
See also “G:/Denfender/build/windows-001/proj/CMakeFiles/CMakeError.log”.
2021-6-12 20:58-error: Error: Run build plugin native:(onAfterBuild) failed!
at BuildTask.runPluginTask (G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\app.asar\builtin\builder\dist\worker\builder\index.ccc:1:7372)
at async BuildTask.build (G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\app.asar\builtin\builder\dist\worker\builder\index.ccc:1:3491)
at async Ipc. (G:\CocosDashboard\resources.editors\Creator\3.1.1\resources\app.asar\builtin\builder\dist\worker\index.ccc:1:3067)
2021-6-12 20:58-error: {}
2021-6-12 20:58-debug: ================================ Build Task (windows-001) Finished ================================