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Creator 版本: 3.2.0
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目标平台: Android
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首个报错: Android 启动运行
2021-07-21 18:59:50.102 20821-20897/com.cocos.android I/Cocos: 18:59:50 [INFO]: Shader ‘spine|sprite-vs:vert|sprite-fs:frag’ compilation succeeded.
2021-07-21 18:59:50.107 20821-20897/com.cocos.android I/Cocos: 18:59:50 [INFO]: Shader ‘…/Blur|sprite-vs:vert|sprite-fs:frag|USE_TEXTURE1’ compilation succeeded.
2021-07-21 18:59:50.122 20821-20897/com.cocos.android I/Cocos: 18:59:50 [INFO]: Shader ‘planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag’ compilation succeeded.
2021-07-21 18:59:50.125 20821-20897/com.cocos.android I/Cocos: 18:59:50 [INFO]: Shader ‘planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag|USE_INSTANCING1’ compilation succeeded.
2021-07-21 18:59:50.131 20821-20897/com.cocos.android I/Cocos: 18:59:50 [INFO]: Shader ‘skybox|sky-vs:vert|sky-fs:frag’ compilation succeeded.
2021-07-21 18:59:50.137 20821-20897/com.cocos.android I/Cocos: 18:59:50 [INFO]: Shader ‘deferred-lighting|lighting-vs|lighting-fs|CC_USE_FOG4’ compilation succeeded.
2021-07-21 18:59:51.030 20821-20871/com.cocos.android W/libEGL: EGLNativeWindowType 0x701135e010 disconnect failed
2021-07-21 18:59:51.031 20821-20871/com.cocos.android D/mali_winsys: EGLint new_window_surface(egl_winsys_display *, void *, EGLSurface, EGLConfig, egl_winsys_surface **, EGLBoolean) returns 0x3000
2021-07-21 18:59:51.040 20821-20821/com.cocos.android I/ViewRootImpl: jank_removeInvalidNode all the node in jank list is out of time
2021-07-21 18:59:51.048 20821-20821/com.cocos.android V/ActivityThread: Skipping handle non-activity callbacks for app:com.cocos.android
2021-07-21 19:00:43.448 20821-20859/com.cocos.android I/m.cocos.androi: Starting profile saver IsSaveProfileNow end. -
之前哪个版本是正常的: 2.4.x是正常的
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编辑器操作系统:Mac
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重现概率: 必现
相同的代码,在web端浏览器里跑,Render才1ms,打包到Android 140ms多
下面是Android上跑的效果
代码Demo在下面
testAndroidES.zip (19.4 KB)
我主要是想做一个全局的特效,通过Camera 的targetTexture实现,
主要实现代码在EffectBlurMask.ts文件里。
看Android日志,有一句
com.cocos.android W/libEGL: EGLNativeWindowType 0x701135e010 disconnect failed
@jare @jjyinkailejj @panda
求引擎组大佬们帮忙看下! 

