请问一下assetManager.downloader.register Web平台的Audio问题

我看了一下引擎,Web平台最底层的函数是loadNative,直接加载一个音效。无法通过assetManager.downloader.register来拦截这个加载,请问这是个设计问题吗?还是有其它解决方法。

static loadNative (url: string): Promise<AudioBuffer> {

        return new Promise((resolve, reject) => {

            const xhr = new XMLHttpRequest();

            const errInfo = `load audio failed: ${url}, status: `;

            xhr.open('GET', url, true);

            xhr.responseType = 'arraybuffer';

            xhr.onload = () => {

                if (xhr.status === 200 || xhr.status === 0) {

                    audioContextAgent!.decodeAudioData(xhr.response).then((buffer) => {

                        resolve(buffer);

                    }).catch((e) => {});

                } else {

                    reject(new Error(`${errInfo}${xhr.status}(no response)`));

                }

            };

            xhr.onerror = () => { reject(new Error(`${errInfo}${xhr.status}(error)`)); };

            xhr.ontimeout = () => { reject(new Error(`${errInfo}${xhr.status}(time out)`)); };

            xhr.onabort = () => { reject(new Error(`${errInfo}${xhr.status}(abort)`)); };

            xhr.send(null);

        });

    }