dragonBones切换骨骼提示No armature data,但是网页上动画能正常显示,android上则闪退

代码如下,首个加载的动画能正常显示不报错(网页,android都可以)
第二个动画起,网页报No armature data,但能显示动画,android上则闪退
import {_decorator, Component, Node, dragonBones, Layers} from ‘cc’;
import {CocosJava} from “…/scripts/support/CocosJava”;
const {ccclass, property} = _decorator;
@ccclass(‘role’)
export class role extends Component {
@property({type: dragonBones.ArmatureDisplay})
dragon: dragonBones.ArmatureDisplay | null = null
roleIndex: number = 0;
roleNames: Array = new Array();

initData() {
    for (let i = 1; i < 15; i++) {
        this.roleNames.push("role" + (1000 + i));
    }
    this.roleNames.push("role1018a")
    this.roleNames.push("role1018b")
    this.roleNames.push("role1038")
    this.roleNames.push("role1039")
    for (let i = 1048; i <= 1060; i++) {
        this.roleNames.push("role" + i);
    }
    this.roleNames.push("role1062")
    this.roleNames.push("role1063")
    this.roleNames.push("role1064")
    this.roleNames.push("role1067")
    this.roleNames.push("role1069")
    for (let i = 1070; i <= 1074; i++) {
        this.roleNames.push("role" + i);
    }
    this.changeRole(this.roleNames[this.roleIndex])
    this.schedule(this.handler, 5)
}

dynamicCreate() {
    //this.initData()
}

start() {
    CocosJava.showTS("start")
    this.node.addComponent(dragonBones.ArmatureDisplay)
    this.dragon = this.node.getComponent(dragonBones.ArmatureDisplay)
    this.initData()
}

handler(): void {
    this.roleIndex++
    if (this.roleIndex >= this.roleNames.length) {
        this.roleIndex = 0;
    }
    this.changeRole(this.roleNames[this.roleIndex])
}

changeRole(name: string) {
    cc.resources.load("textures/role/" + name + "/" + name + "_tex",
        dragonBones.DragonBonesAtlasAsset, (err, resource) => {
            if (err || !resource) {
                CocosJava.showTS(name + " ske not found")
                return
            }
            this.dragon!.dragonAtlasAsset = resource!
            cc.resources.load("textures/role/" + name + "/" + name + "_ske",
                dragonBones.DragonBonesAsset, (err, resource) => {
                    if (err || !resource) {
                        CocosJava.showTS(name + "tex not found")
                        return
                    }
                    this.dragon!.dragonAsset = resource!
                    this.dragon!.armatureName = name;
                    this.dragon!.playAnimation("idle1", 0);
                })
        });
}

}

补充下版本为3.4.0

No armature data的问题解决了,dragonAsset ,dragonAtlasAsset 要在第二个回调同时设置,不能分别在两个回调上设置,网页上没有警告了

但是android上还是闪退,新的错误提示

C:/CocosDashboard_1.0.20/resources/.editors/Creator/3.4.0/resources/resources/3d/engine-native/cocos/bindings/jswrapper/Value.cpp:462: const std::string &se::Value::toString() const: assertion "_type == Type::String" failed