3.4.1华为手机退后台严重bug

3.4.1 引擎创建一个空项目 在空项目中创建一个audiosource 在clip中加入一个循环的背景音乐 打出一个安卓包 在所有华为设备上只要退后台就会被关闭进程 回到app后直接重启 报错如下

2022-01-26 16:30:52.771 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘graphics|vs:vert|fs:frag’ compilation succeeded.
2022-01-26 16:30:52.773 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘particle|particle-vs-legacy:lpvs_main|tinted-fs:add’ compilation succeeded.
2022-01-26 16:30:52.775 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘particle-gpu|particle-vs-gpu:gpvs_main|tinted-fs:add’ compilation succeeded.
2022-01-26 16:30:52.776 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘particle-trail|particle-trail:vs_main|tinted-fs:add’ compilation succeeded.
2022-01-26 16:30:52.777 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘billboard|vert:vs_main|tinted-fs:add’ compilation succeeded.
2022-01-26 16:30:52.778 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘spine|sprite-vs:vert|sprite-fs:frag’ compilation succeeded.
2022-01-26 16:30:52.780 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag’ compilation succeeded.
2022-01-26 16:30:52.781 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘planar-shadow|planar-shadow-vs:vert|planar-shadow-fs:frag|USE_INSTANCING1’ compilation succeeded.
2022-01-26 16:30:52.782 30235-30315/com.sdswewe.adsad I/Cocos: 16:30:52 [INFO]: Shader ‘skybox|sky-vs:vert|sky-fs:frag|CC_USE_HDR1’ compilation succeeded.
2022-01-26 16:30:55.870 30235-30235/com.sdswewe.adsad W/DisplayEventDispatcher: dispatcher 0xd2ba6ca0 ~ ignoring unknown event type 0x736f6674
2022-01-26 16:30:56.348 30235-30235/com.sdswewe.adsad E/RtgSchedManager: endActivityTransaction: margin state not match
2022-01-26 16:30:56.361 30235-30235/com.sdswewe.adsad E/RtgSchedManager: endActivityTransaction: margin state not match
2022-01-26 16:30:56.399 30235-30276/com.sdswewe.adsad I/CocosActivity JNI: APP_CMD_TERM_WINDOW
2022-01-26 16:30:56.416 30235-30315/com.sdswewe.adsad W/mali_winsys: native_window_api_disconnect failed: -19
2022-01-26 16:30:56.423 30235-30273/com.sdswewe.adsad W/libEGL: EGLNativeWindowType 0xd9442008 disconnect failed
2022-01-26 16:30:56.442 30235-30235/com.sdswewe.adsad E/RtgSchedManager: endActivityTransaction: margin state not match
2022-01-26 16:30:56.443 30235-30235/com.sdswewe.adsad W/InputMethodManager: startInputReason = 8
2022-01-26 16:30:56.443 30235-30235/com.sdswewe.adsad W/HwRemoteInputMethodManager: isCasting false because IHwDistributedWindowManager is invalid.
2022-01-26 16:30:56.450 30235-30235/com.sdswewe.adsad D/DecorView: showOrHideHighlightView: hasFocus=false; winMode=1; isMrgNull=true
2022-01-26 16:30:56.469 30235-30235/com.sdswewe.adsad I/DecorView[]: pkgName:com.sdswewe.adsad old windowMode:1 new windoMode:1, isFixedSize:false
2022-01-26 16:30:56.523 30235-30315/com.sdswewe.adsad E/libEGL: call to OpenGL ES API with no current context (logged once per thread)
2022-01-26 16:30:56.524 30235-30315/com.sdswewe.adsad A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x58 in tid 30315 (Thread-3), pid 30235 (m.sdswewe.adsad)

NB :grinning:

刚测了 3.4.0 没有这种问题 一切正常。。。。。。。。。。


可以合并这个pr 试试
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