# 使用效果
# 简介
虽然 3.x 的 Mask 支持了 GRAPHICS_STENCIL 类型绘制,但是不能在编辑器编辑有个卵用,所以简单的写了个套用 PolygonCollider2D 组件的 points
# 下载
polygon_mask_editor.zip (844 字节)
# 源码展示
import { _decorator, Component } from "cc";
import * as cc from "cc";
const { ccclass, property, executeInEditMode, requireComponent } = _decorator;
/** 多边形遮罩编辑 */
@ccclass("polygon_mask_editor")
@executeInEditMode
@requireComponent(cc.PolygonCollider2D)
export class polygon_mask_editor extends Component {
mask_comp: cc.Mask;
polygon_comp: cc.PolygonCollider2D;
/* -------------------------------segmentation------------------------------- */
onLoad() {
this.mask_comp = this.getComponent(cc.Mask);
this.polygon_comp = this.getComponent(cc.PolygonCollider2D);
if (this.mask_comp.type !== cc.Mask.Type.GRAPHICS_STENCIL) {
return;
}
// 监听 point 修改
let old_value = this.polygon_comp["_points"];
Object.defineProperty(this.polygon_comp, "_points", {
get: () => old_value,
set: (new_value) => {
old_value = new_value;
// 更新遮罩
this._update_mask();
},
});
}
start() {
this._update_mask();
}
/* ***************功能函数*************** */
/** 更新遮罩 */
private _update_mask(): void {
if (!this.isValid || this.mask_comp.type !== cc.Mask.Type.GRAPHICS_STENCIL) {
return;
}
this.mask_comp.graphics.clear();
this.mask_comp.graphics.moveTo(
this.polygon_comp.points[0].x,
this.polygon_comp.points[0].y
);
for (let k_n = 1; k_n < this.polygon_comp.points.length; ++k_n) {
this.mask_comp.graphics.lineTo(
this.polygon_comp.points[k_n].x,
this.polygon_comp.points[k_n].y
);
}
this.mask_comp.graphics.close();
this.mask_comp.graphics.stroke();
this.mask_comp.graphics.fill();
}
}