因为衣服都是随机的,使用皮肤换装不可行,不可能做那么多种组合皮肤,那怎样实现替换某个图片呢
sp.SkeletonTexture();这个方法需要传入参数,但是不知道怎样传
ChangeCloth(sk: sp.Skeleton, slotName: string, texture: Texture2D) {undefined
//获取插槽
let slot = sk.findSlot(slotName);
//获取挂件
let att = slot.attachment;
//创建region
let skeletonTexture = new sp.SkeletonTexture();
skeletonTexture.setRealTexture(texture)
let page = new sp.spine.TextureAtlasPage()
page.name = texture.name
page.uWrap = sp.spine.TextureWrap.ClampToEdge
page.vWrap = sp.spine.TextureWrap.ClampToEdge
page.texture = skeletonTexture
page.texture.setWraps(page.uWrap, page.vWrap)
page.width = texture.width
page.height = texture.height
let region = new sp.spine.TextureAtlasRegion()
region.page = page
region.width = texture.width
region.height = texture.height
region.originalWidth = texture.width
region.originalHeight = texture.height
region.rotate = false
region.u = 0
region.v = 0
region.u2 = 1
region.v2 = 1
region.texture = skeletonTexture
//替换region
att.region = region
att.setRegion(region)
att.updateOffset();
}
您好,怎样换一个slot下的多张图片呢
比如
“item_near”: {
"gun_1": { "name": "kulou002/kulou002_gun", "x": 155.69, "y": 76.61, "rotation": 2.26, "width": 608, "height": 425 },
"machineGun_1": { "name": "kulou002/kulou002_machineGun", "x": 170.78, "y": 72.08, "rotation": 2.26, "width": 660, "height": 424 },
"pistol_1": { "name": "kulou002/kulou002_pistol", "x": 67.45, "y": 69.85, "rotation": 6.32, "width": 461, "height": 323 },
"sword_1": { "name": "kulou002/kulou002_sword_1", "x": 8.54, "y": 262.34, "width": 512, "height": 880 }
},
其实就是更换插槽的图片

使用文档例子会出现这种情况,外部图片不能有多余的透明区域么?
新建了一个项目,又好了,,,

