刚体在碰撞回调里销毁不行吗

Uncaught Error
at b2Body.SetActive (box2d.umd.js:7181:15)
at b2RigidBody2D.setActive (rigid-body.ts:197:21)
at b2RigidBody2D.onDisable (rigid-body.ts:58:14)
at RigidBody2D.onDisable (rigid-body-2d.ts:516:24)
at ComponentScheduler.disableComp (component-scheduler.ts:445:22)
at NodeActivator.destroyComp (node-activator.ts:266:42)
at RigidBody2D._onPreDestroy (component.ts:395:42)
at RigidBody2D._destroyImmediate (object.ts:374:18)
at Node._onPreDestroyBase (base-node.ts:1397:22)
at Node._onPreDestroy (node.ts:278:29

延迟一帧销毁

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const tw = new Tween(this.node)

    .by(0, null, {

        'onUpdate': () => {

            PoolManager.instance().putNode(this.node);

        }

    }).start();

这样写 没报错 谢谢帮忙