从下面的圆形精灵发出射线,当射线长度为1000时有结果,但测试射线长度100、500都没有结果。
let direction = v2(this.player_pos.x - pos.x, this.player_pos.y - pos.y)
direction = direction.normalize()
let direction2= direction.multiplyScalar(1000)
console.log(direction2);
let result = PhysicsSystem2D.instance.raycast(v2(pos.x, pos.y), direction2, ERaycast2DType.All)

