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Creator 版本: 3.5.2 延迟管线skybox.effect导致一直弹这个警告,希望官方有空修复下,应该是skybox.effect没有对延迟管线进行处理
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目标平台:
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重现方式:
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首个报错:
[.WebGL-2D6F5C00] GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs.
localhost/:1 [.WebGL-2D6F5C00] GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs.
localhost/:1 [.WebGL-2D6F5C00] GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs.
localhost/:1 [.WebGL-2D6F5C00] GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs.
localhost/:1 [.WebGL-2D6F5C00] GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs.
- 之前哪个版本是正常的: 无
- 重现概率: 必现
我看了源代码还涉及到原生的处理,就没动它了,希望能啥时候修复下,逼死强迫症哎!
大概应该是skybox.effect中未添加
if CC_PIPELINE_TYPE == CC_PIPELINE_TYPE_DEFERRED \
#include \
\layout(location = 0) out vec4 fragColor0; \
layout(location = 1) out vec4 fragColor1; \
layout(location = 2) out vec4 fragColor2; \
\void main () { \
StandardSurface s; surf(s); \ fragColor0 = s.albedo; \ fragColor1 = vec4(float32x3_to_oct(s.normal), s.roughness, s.metallic); \ fragColor2 = vec4(s.emissive, s.occlusion); \}
没有对这fragColor1,fragColor2颜色缓冲进行输出,导致警告,没试加上会怎样。。是不是会导致莫名奇妙的问题啊!感觉skybox渲染可以单独拿出来render一下吧,别给他放不透明渲染队列了 不行吗?
又或者是别的问题勒,希望下个版本能完善延迟渲染管线