引擎版本:3.5.2
报错内容:Sampler binding ‘cc_spriteTexture’ at set 2 binding 11 index 0 is not bounded
复现方法(稳定复现):
let node = new Node();
node.parent = parent;
let comp = node.addComponent(ParticleSystem2D);
let asset = await Loader.loadAsync(getIconPath(“particle”, particleName), ParticleAsset);
comp.file = asset;
comp.autoRemoveOnFinish = true;
comp.duration = duration;
顶一下,望解答
已复现,后续这边跟进:
好的,多谢
有进展了吗
收到,多谢提醒