import style from ‘./render/style’
import template from ‘./render/template’
import Layout from ‘./engine’
let __env = GameGlobal.wx || GameGlobal.tt || GameGlobal.swan;
let sharedCanvas = __env.getSharedCanvas();
let sharedContext = sharedCanvas.getContext(‘2d’);
function draw() {
Layout.clear();
Layout.init(template, style);
Layout.layout(sharedContext);
}
function updateViewPort(data) {
Layout.updateViewPort({
x: data.x,
y: data.y,
width: data.width,
height: data.height,
});
}
__env.onMessage(data => {
if (data.type === 'engine' && data.event === 'viewport') {
updateViewPort(data);
draw();
let share = Layout.getElementsByClassName("listHeadImg");
console.log("share", share)
for (let i = 0; i < share.length; i++) {
console.log("scooooooo", share[i])
share[i].on('click', (e) => {
console.log("22222222")
});
}
}
});
