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Creator 版本: 3.6.0
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目标平台:场景编辑器
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重现方式:将Tiled 地图编辑器生成的地图拖到Assets中,再从Assets拖动到2d场景中
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首个报错:
[Scene] Failed to allocate chunk in StaticVBAccessor, the requested buffer might be too large: 360000 bytes
Error: [Scene] Failed to allocate chunk in StaticVBAccessor, the requested buffer might be too large: 360000 bytes
at error (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:141593:12)
at errorID (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:141793:5)
at StaticVBAccessor.allocateChunk (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:81200:13)
at RenderData.resize (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:79874:39)
at packRenderData (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:188342:8)
at traverseGrids (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:188533:5)
at Object.updateRenderData (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:188768:17)
TypeError: Cannot read property ‘vb’ of null
at packRenderData (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:188343:25)
at traverseGrids (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:188533:5)
at Object.updateRenderData (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:188768:17)
at TiledLayer.updateRenderer (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:76390:29)
at UIRendererManager.updateAllDirtyRenderers (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:76027:31)
at Director.tick (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\resources\3d\engine\bin.cache\dev\editor\bundled\index.js:10724:31)
at EngineManager.tickInEditMode (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\app.asar\builtin\scene\dist\script\3d\manager\engine\index.ccc:1:2974)
at EngineManager._tick (D:\CocosDashboard\resources.editors\Creator\3.6.0\resources\app.asar\builtin\scene\dist\script\3d\manager\engine\index.ccc:1:4039)
- 之前哪个版本是正常的: 没
- 编辑器操作系统: win11
- 重现概率: 我的电脑100%
详细描述一下
我先用Tiled地图编辑器编辑个地图
然后拖入到2d工程里
将assets中的地图拖入场景中就会一直报错,且地图无法显示
请大神指教
scene.zip (27.3 KB)