onEnable() {
this.gameManager=this.node.parent.getComponent(GameManager03);
this.sprite = this.node.getComponentInChildren(Sprite);
this.node.on(Input.EventType.TOUCH_END, this.press, this);
}
onDisable() {
this.node.off(Input.EventType.TOUCH_END, this.press, this);
}
press(e: EventTouch) {
console.log(this.isDoing)
if (this.isDoing) return;
console.log('press')
this.onPress();
}
onPress()
{
this.isDoing = true;
let quat: Quat = new Quat();
Quat.fromEuler(quat, 0, 90, 0);
let quat2: Quat = new Quat();
Quat.fromEuler(quat2, 0, 0, 0);
let t1 = new Tween(this.node)
.to(this.time, { rotation: quat , scale: new Vec3(0.9, 0.9) }).call(() => {
console.log('half')
this.changeSprite();
})
.to(this.time, { rotation: quat2,scale: new Vec3(1, 1) }).call(() => {
console.log('done')
this.font = !this.font;
this.canMatch = true;
})
.delay(2.0).call(()=>{
this.canMatch = false;
})
.to(this.time, { rotation: quat,scale: new Vec3(0.9, 0.9) })
.call(() => {
console.log('half2')
this.changeSprite();
})
.to(this.time, { rotation: quat2,scale: new Vec3(1, 1) }).call(() => {
console.log('done2')
this.isDoing = false;
}).start();
}
当前节点增加了tween动作后,第一次触发后,无法再次触发事件,很奇怪的问题。

