ccc3.6.1,hello world项目,模拟器预览报错

操作系统:win10
编译器:vs2017
ccc2.4.8的项目模拟器都可以正常跑,更新的3.6.1模拟器运行报错,试了hello world一样报错。
不清楚是不是因为OpenGL ES 3.2版本问题?希望大神帮忙看下,谢谢!
我的是VERSION: OpenGL ES 3.2 (Host : 4.0.0 - Build 10.18.10.4252)

下面是日志报错日志:
21:22:45 [DEBUG]: [WARNING]:not find lang
21:22:46 [INFO]: Setup EGLConfig: depth [24] stencil [8] sampleBuffer [0] sampleCount [0]
21:22:46 [DEBUG]: EGL context bounded to thread f70687b757b473af
21:22:46 [ERROR]: [ERROR] file E:\editor_3d\v3.6.1\resources\3d\engine\native\cocos\renderer\gfx-gles3\GLES3Commands.cpp: line 1793
21:22:46 [ERROR]: glGenQueries(gpuQueryPool->maxQueryObjects, &gpuQueryPool->glQueryIds[0]) returned GL error: 0x500
21:22:46 [INFO]: GLES3 device initialized.
21:22:46 [INFO]: RENDERER: PVRVFrame 10.8 - None (Host : Intel® HD Graphics 4000) (SDK Build: 18.1@5086772)
21:22:46 [INFO]: VENDOR: Imagination Technologies (Host: Intel)
21:22:46 [INFO]: VERSION: OpenGL ES 3.2 (Host : 4.0.0 - Build 10.18.10.4252)
21:22:46 [INFO]: COMPRESSED_FORMATS: etc1 etc2 pvrtc astc
21:22:46 [INFO]: FRAMEBUFFER_FETCH: NONE
21:22:46 [INFO]: Device validator enabled.
21:22:46 [DEBUG]: D/ Initializing V8, version: 9.1.269

21:22:53 [DEBUG]: D/ JS: [INFO]: [PHYSICS]: using bullet.
21:22:54 [DEBUG]: D/ JS: Cocos Creator v3.6.1
21:22:55 [ERROR]: [ERROR] file E:\editor_3d\v3.6.1\resources\3d\engine\native\cocos\renderer\gfx-gles3\GLES3Commands.cpp: line 1046
21:22:55 [ERROR]: Vertex Shader in builtin-toon|shadow-caster-vs:vert|shadow-caster-fs:frag|CC_RECEIVE_SHADOW1|CC_SUPPORT_CASCADED_SHADOW_MAP1|USE_BASE_COLOR_MAP1|CC_SHADOWMAP_USE_LINEAR_DEPTH0|CC_SHADOWMAP_FORMAT0 compilation failed.
21:22:55 [ERROR]: [ERROR] file E:\editor_3d\v3.6.1\resources\3d\engine\native\cocos\renderer\gfx-gles3\GLES3Commands.cpp: line 1047
21:22:55 [ERROR]: WARNING: 0:2:#extension’ : ‘GL_ARB_shader_storage_buffer_object’ is not supported

P1|CC_USE_DEBUG_VIEW0|CC_SHADOWMAP_FORMAT0|CC_SHADOWMAP_USE_LINEAR_DEPTH0|CC_DIR_SHADOW_PCF_TYPE2|CC_USE_IBL0|CC_USE_DIFFUSEMAP0|CC_SHADOW_TYPE2|CC_DIR_LIGHT_SHADOW_TYPE1|CC_USE_HDR1|CC_IBL_CONVOLUTED0|USE_ALBEDO_MAP1|CC_PIPELINE_TYPE0 compilation failed.
21:22:55 [ERROR]: [ERROR] file E:\editor_3d\v3.6.1\resources\3d\engine\native\cocos\renderer\gfx-gles3\GLES3Commands.cpp: line 1047

补充,是win10 64位,可以构建成功,但运行起来黑屏,提示错误和模拟器一样。都是说opengl问题。希望官方帮忙看下。

构建勾选gles2和vulkan就好了,请问模拟器在哪改增加gles2和vulkan?模拟器貌似只有gles3