在window7是了一下是可以的。脚本可以重新加载了。需要魔改
14:48:16 [DEBUG]: D/ JS: [WARN]: Failed to set shading scale, pipelineSceneData is invalid.
14:48:16 [DEBUG]: EGL context bounded to thread ed4d41b27595a77
14:48:16 [INFO]: Device thread detached.
14:48:16 [DEBUG]: D/ JS: downloadBundle internal
14:48:16 [DEBUG]: D/ JS: Cocos Creator v3.6.1
14:48:16 [DEBUG]: D/ JS: downloadBundle main
14:48:16 [INFO]: Shader ‘util/splash-screen|splash-screen-vs:vert|splash-screen-fs:frag’ compilation succeeded.
14:48:20 [DEBUG]: D/ JS: Success to load scene: db://assets/scene-2d.scene
14:48:20 [INFO]: Shader ‘builtin-sprite|sprite-vs:vert|sprite-fs:frag|CC_USE_EMBEDDED_ALPHA0|USE_TEXTURE1|IS_GRAY0’ compilation succeeded.
14:48:20 [INFO]: Shader ‘util/profiler|profiler-vs:vert|profiler-fs:frag’ compilation succeeded.
14:48:22 [DEBUG]: D/ JS: bundle
14:48:22 [DEBUG]: D/ JS: 加载bundle
14:48:22 [DEBUG]: D/ JS: downloadBundle bundle_01
14:48:22 [DEBUG]: D/ JS: bundle_game_1脚本
14:48:22 [DEBUG]: D/ JS: bundle_game_1 2脚本
14:48:22 [DEBUG]: D/ JS: bundle_game_2脚本
14:48:22 [DEBUG]: D/ JS: bundle_01脚本
线程 0x2880 已退出,返回值为 0 (0x0)。
14:48:23 [DEBUG]: D/ JS: bundle
14:48:23 [DEBUG]: D/ JS: 移除bundle
14:48:25 [DEBUG]: D/ JS: bundle
14:48:25 [DEBUG]: D/ JS: 加载bundle
14:48:25 [DEBUG]: D/ JS: downloadBundle bundle_01
14:48:25 [DEBUG]: D/ JS: bundle_game_1脚本
14:48:25 [DEBUG]: D/ JS: [ERROR]: A Class already exists with the same cid : “60a25hgAXhCToShSex+/DtA”.
14:48:25 [DEBUG]: D/ JS: bundle_game_1 2脚本
14:48:25 [DEBUG]: D/ JS: [ERROR]: A Class already exists with the same cid : “6aafcsOxEBCO4dmDo/bwnm/”.
14:48:25 [DEBUG]: D/ JS: bundle_game_2脚本
14:48:25 [DEBUG]: D/ JS: [ERROR]: A Class already exists with the same cid : “3b44auPptdF15ef2vvdHW1L”.
14:48:25 [DEBUG]: D/ JS: bundle_01脚本
14:48:25 [DEBUG]: D/ JS: [ERROR]: A Class already exists with the same cid : “41285oJOYFPTrUxRpiEPEFX”.
14:48:25 [DEBUG]: D/ JS: bundle
14:48:25 [DEBUG]: D/ JS: 移除bundle