Skeleton caused crash on Android Cocos Creator 3.6.2

Hi CC team,
I upgraded to CC 3.6.2, and some spine caused crash my game with this error:


Not all spine caused the error, I have to turn off some spine cause error and other spine still work, these spine work on older version of CC. How can I fix it?
Thank you

Can you provide a simple demo to test it?

try this.

I
It occurs with some specific spines, if I set Cache mode to ‘Shared cache’, offset is out of bounds error will be occurs

Let me try this :smiley:

If I load that spine dynamically, the game run normally, no error occurs, but if I refer it in scene directly, the error will occur

I have tried this, my game does not crash anymore. But it has problem with some spine which are loaded dynamically. These spine are hidden.
I have modified some code in jsb-spine-skeleton.js following the changes in Github that you shared, and added some log, but when I rebuild the native engine (Developer -> rebuild native simulator engine), there are no log in Android Studio logcat, seem that only cpp files were take effect, so how can I rebuild the native engine?

Did u clean ur project?

And where did u add the log?
Then u can try another issue.

Maybe it’s the same as the first one.

But u can have a try. :joy: :joy: :joy: