3.6.2 节点Active导致Material失效,有Demo

之前也有这个问题 以前还用alpha去解决 现在感觉不太行了
demo.mov.zip (1.1 MB)
项目demo
Demo.zip (680.2 KB)
诸位ikun请助我!

@215194780 大佬,来看看 Demo都有

ui渲染组件基类UIRenderer会在onEnable时会调用updateMaterial,如果没有设置过customMaterial就会更新为默认材质
https://github.com/cocos/cocos-engine/blob/v3.6.2/cocos/2d/framework/ui-renderer.ts

    protected updateMaterial () {
        if (this._customMaterial) {
            this.setMaterial(this._customMaterial, 0);
            return;
        }
        const mat = this._updateBuiltinMaterial();
        this.setMaterial(mat, 0);
        if (this.stencilStage === Stage.ENTER_LEVEL || this.stencilStage === Stage.ENTER_LEVEL_INVERTED) {
            this.getMaterialInstance(0)!.recompileShaders({ USE_ALPHA_TEST: true });
        }
        this._updateBlendFunc();
    }