cocos 3.6.2怎么开启物理碰撞调试

问一下各位大佬,Cocos 3.6.2版本怎么开启碰撞调试啊,能开启网格碰撞体调试么

如果是开启2d的碰撞调试参考下面的,官方的调试显示节点层级不对,没有在UI_2D层,3D的不知道

        PhysicsSystem2D.instance.debugDrawFlags = //EPhysics2DDrawFlags.Aabb |
        EPhysics2DDrawFlags.Pair |
        EPhysics2DDrawFlags.CenterOfMass |
        EPhysics2DDrawFlags.Joint |
        EPhysics2DDrawFlags.Shape;
        PhysicsSystem2D.instance.enable = true;

        this.scheduleOnce(()=>{
            let canvas = find("Canvas");
            let debugNode = canvas.getChildByName("PHYSICS_2D_DEBUG_DRAW");
            if (debugNode) {
                debugNode.layer = this.node.layer;
                let uiTransform = debugNode.getComponent(UITransform);
                uiTransform.anchorX = 0;
                uiTransform.anchorY = 0;

                let widget = debugNode.GetOrAddComponent(Widget);
                // widget.alignMode = Widget.AlignMode.ALWAYS;
                widget.isAlignLeft = true;
                widget.isAlignRight = true;
                widget.isAlignTop = true;
                widget.isAlignBottom = true;
            }
        }, 2);

谢谢,我想找的是3d的碰撞调试,主要是想看一下网格碰撞的边缘,之前2.x版本还有方法,现在找不到了 :joy:

3.8.2 将支持3D物理的debug draw