问一下各位大佬,Cocos 3.6.2版本怎么开启碰撞调试啊,能开启网格碰撞体调试么
如果是开启2d的碰撞调试参考下面的,官方的调试显示节点层级不对,没有在UI_2D层,3D的不知道
PhysicsSystem2D.instance.debugDrawFlags = //EPhysics2DDrawFlags.Aabb |
EPhysics2DDrawFlags.Pair |
EPhysics2DDrawFlags.CenterOfMass |
EPhysics2DDrawFlags.Joint |
EPhysics2DDrawFlags.Shape;
PhysicsSystem2D.instance.enable = true;
this.scheduleOnce(()=>{
let canvas = find("Canvas");
let debugNode = canvas.getChildByName("PHYSICS_2D_DEBUG_DRAW");
if (debugNode) {
debugNode.layer = this.node.layer;
let uiTransform = debugNode.getComponent(UITransform);
uiTransform.anchorX = 0;
uiTransform.anchorY = 0;
let widget = debugNode.GetOrAddComponent(Widget);
// widget.alignMode = Widget.AlignMode.ALWAYS;
widget.isAlignLeft = true;
widget.isAlignRight = true;
widget.isAlignTop = true;
widget.isAlignBottom = true;
}
}, 2);
谢谢,我想找的是3d的碰撞调试,主要是想看一下网格碰撞的边缘,之前2.x版本还有方法,现在找不到了 
3.8.2 将支持3D物理的debug draw