collider.on(Contact2DType.BEGIN_CONTACT, (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) => {
selfCollider.node.destroy();
}
报错信息:
collider.on(Contact2DType.BEGIN_CONTACT, (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) => {
selfCollider.node.destroy();
}
报错信息:
延迟一帧销毁