Cocos Creator 调用node.destory() 报错 box2d.umd.js:7181 Uncaught Error

box2d.umd.js:7181 Uncaught Error
box2d.umd.js:7181 Uncaught Error
at b2Body.SetActive (box2d.umd.js:7181:15)
at b2RigidBody2D.setActive (rigid-body.ts:203:21)
at b2RigidBody2D.onDisable (rigid-body.ts:63:14)
at RigidBody2D.onDisable (rigid-body-2d.ts:516:24)
at ComponentScheduler.disableComp (component-scheduler.ts:439:22)
at NodeActivator._deactivateNodeRecursively (node-activator.ts:323:50)
at NodeActivator.activateNode (node-activator.ts:196:18)
at Node.set (base-node.ts:172:54)
at Node.destroy (base-node.ts:1188:13)

版本 v3.0.0
这种类型的报错一般是什么意思?大概是什么地方出错了?我仅仅是在发生碰撞之后让other.node.destory

碰撞当下应该不能调用destory, 尝试跳一帧执行