How to join a weapon to the character's hand?

I haven’t been able to find documentation on how to acheive this,
What I want to acheive is to bind a weapon by its’ handle to the player’s hand.

The player node uses a Skeleton component
image

I want to bind the ‘Axe’ to the skeleton in order for it to move with the animation.

Hello, you can mount the weapon to the character’s hand through the mount point system, you can refer to this link

https://docs.cocos.com/creator/manual/en/animation/skeletal-animation.html#socket-system