按照2.x的改过来的 发现获取的像素点全是错的,而且camera也没有了render方法
let uitrans = this.node.getComponent(UITransform)
const renderTexture = new RenderTexture()
renderTexture.initialize({ width: uitrans.width, height: uitrans.height })
const cameraNode = new Node
cameraNode.parent = this.node
let camera = cameraNode.addComponent(Camera)
camera.targetTexture = renderTexture
await this.sleep(0)
this.pixelsData = renderTexture.readPixels()
renderTexture.destroy()
cameraNode.destroy()