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文档版本:3.6
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具体的问题或改进建议:
let comp = this.getComponent('sp.Skeleton') as sp.Skeleton;
let image = "http://localhost/download/spineres/1/1.png";
let ske = "http://localhost/download/spineres/1/1.json";
let atlas = "http://localhost/download/spineres/1/1.atlas";
assetManager.loadAny([{ url: atlas, ext: '.txt' }, { url: ske, ext: '.txt' }], (error, assets) => {
assetManager.loadRemote(image, (error, texture: Texture2D) => {
let asset = new sp.SkeletonData();
asset.skeletonJson = assets[1];
asset.atlasText = assets[0];
asset.textures = [texture];
asset.textureNames = ['1.png'];
skeleton.skeletonData = asset;
});
});
按照文档中的写法加载远程Spine动画一直报错,经研究是图片加载时的返回的类型错误,脚本编译后返回的资源不是Texture2D类型的,而是ImageAsset类型的,这里需要转换一下。修改后能正常运行的代码如下
let comp = this.getComponent('sp.Skeleton') as sp.Skeleton;
let image = "http://localhost/download/spineres/1/1.png";
let ske = "http://localhost/download/spineres/1/1.json";
let atlas = "http://localhost/download/spineres/1/1.atlas";
assetManager.loadAny([{ url: atlas, ext: '.txt' }, { url: ske, ext: '.txt' }], (error, assets) => {
assetManager.loadRemote(image, (error, texture: ImageAsset) => {
let asset = new sp.SkeletonData();
asset.skeletonJson = assets[1];
asset.atlasText = assets[0];
let texture2d = new Texture2D();
texture2d.image = texture;
asset.textures = [texture2d];
asset.textureNames = ['1.png'];
skeleton.skeletonData = asset;
});
});
