游戏发布到window后画面不够精细,相比打包成web 然后修改dp为2,会存在明显的锯齿,有什么办法可以解决这个事情吗?比如像下面这样
auto director = Director::getInstance();
director->setProjection(Director::Projection::_2D);
auto glView = director->getOpenGLView();
glView->setDesignResolutionSize(640, 960, ResolutionPolicy::NO_BORDER);
glView->setFrameZoomFactor(2.0f);