initMap(mapNode:Node){
let tiledMap = mapNode.getComponent(TiledMap);
console.log(tiledMap);
let tiledSize = tiledMap.getTileSize();
console.log(tiledSize);
let layer = tiledMap.getLayer("background");
console.log(layer);
let layerSize = layer.getLayerSize();
for(let i = 0;i<layerSize.width;i++){
for(let j = 0; j < layerSize.height;j++){
let tiled = layer.getTiledTileAt(i,j,true);
if(tiled.grid !== 0){
let body = tiled.node.addComponent(RigidBody2D);
body.type = ERigidBody2DType.Static;
body.wakeUp();
console.log(body.group);
let collider = tiled.node.addComponent(BoxCollider2D);
collider.offset = v2(tiledSize.width / 2,tiledSize.height / 2);
collider.size = tiledSize;
collider.apply();
}
}
}
}
我要做的是横版跳跃游戏,用tilemap做的地块,角色站在上面;
在网上找的代码,刚体组件应该是加上了;但是下面的collider加没加上不确定,角色总是会掉下来。搞了两天了,找不到问题,求大神帮忙看看