newNode = new Node('placeholder')
newNode.setParent(this.node)
newNode.active = true
newNode.addComponent(UITransform).setContentSize(this.carR * 2, this.carR * 2)
let CircleCollider = newNode.addComponent(CircleCollider2D)
CircleCollider.tag = 9
CircleCollider.radius = this.carR
CircleCollider.apply()
newNode.addComponent(RigidBody2D).type = ERigidBody2DType.Static
newNode.worldPosition = worldLocation
碰撞体怎么都无法被射线检测到,打印出来一看,new出来的node的active是false,即使设置为ture,也还是false……

又找到一个未抛出的异常
