Active code page: 65001
D:\Git\MyGame\CocosProjectCompileTest>D:\01-buildtools\CocosCreator\3.7.3\CocosCreator.exe --project “D:\Git\MyGame\CocosProjectCompileTest” --build “configPath=D:\Git\MyGame\CocosProjectCompileTest\buildConfig_android.json”
Arguments:
D:\01-buildtools\CocosCreator\3.7.3\CocosCreator.exe: true
project: D:\Git\MyGame\CocosProjectCompileTest
build: configPath=D:\Git\MyGame\CocosProjectCompileTest\buildConfig_android.json
dev: false
home: C:\Users\laoduandian.CocosCreator
[Package] menu@1.0.0 enable
[Package] profile@1.0.0 enable
[Package] project@1.0.4 enable
[Package] messages@1.0.0 enable
[Package] program@1.0.3 enable
[Package] tester@1.0.0 enable
[Package] information@1.0.0 enable
[Package] preferences@1.0.0 enable
error Error: EEXIST: file already exists, symlink ‘D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\native’ -> ‘D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine-native’
at symlinkSync (fs.js:1169:3)
at createSymlink (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\engine\dist\browser\index.ccc:1:7175)
at Package.load (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\engine\dist\browser\index.ccc:1:4184)
at Package.execLifeFunc (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\node_modules@editor\package\dist\browser\package.ccc:1:1193)
at Package.enable (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\node_modules@editor\package\dist\browser\package.ccc:1:3375)
at PackageManager.enable (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\node_modules@editor\package\dist\browser\index.js:1:1763)
at Object. (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\node_modules@editor\creator\dist\package\public\browser.ccc:1:2408)
at Generator.next ()
at i (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\node_modules@editor\creator\dist\package\public\browser.ccc:1:131)
at processTicksAndRejections (internal/process/task_queues.js:93:5) {
errno: -4075,
syscall: ‘symlink’,
code: ‘EEXIST’,
path: ‘D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\native’,
dest: ‘D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine-native’
}
[EditorQuickCompiler]Version information looks good.
Note, quick compiler does not get launched.
engine:compile-builtin-engine-success (191ms)
Load engine in D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine
Profile changed: engine (modules.includeModules: 2d,animation,audio,base,dragon-bones,gfx-webgl,gfx-webgl2,intersection-2d,light-probe,marionette,particle-2d,physics-2d-box2d,profiler,skeletal-animation,spine,tiled-map,tween,ui,video,websocket,webview)
Register native engine in D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\native
[Package] engine@1.0.7 enable
[Package] programming@1.0.0 enable
[Package] Profile migrateLocal: device(0.0.0)…
[Package] device@1.0.1 enable
[Package] ui-kit@1.0.1 enable
[Package] asset-db@1.0.0 enable
[Package] scene@1.0.0 enable
[Package] server@1.0.0 enable
[Package] utils@1.0.0 enable
Preview import map: {
“imports”: {
“cc”: “cce:/internal/x/cc”,
“cc/env”: “cc/editor/populate-internal-constants”,
“cce.env”: “cc/editor/populate-internal-constants”,
“cc/userland/macro”: “./x/userland/macro”
}
}
asset-db:start-database (13384ms)
[Package] preview@1.0.1 enable
[Package] animator@1.0.0 enable
[Build] internalRegister pkg(scene) in android platform success!
[Build] internalRegister pkg(scene) in ohos platform success!
[Build] internalRegister pkg(scene) in open-harmonyos platform success!
[Build] internalRegister pkg(scene) in huawei-agc platform success!
[Build] internalRegister pkg(scene) in ios platform success!
[Build] internalRegister pkg(scene) in windows platform success!
[Build] internalRegister pkg(scene) in mac platform success!
[Build] internalRegister pkg(scene) in linux platform success!
[Build] internalRegister pkg(scene) in alipay-mini-game platform success!
[Build] internalRegister pkg(scene) in taobao-creative-app platform success!
[Build] internalRegister pkg(scene) in taobao-mini-game platform success!
[Build] internalRegister pkg(scene) in bytedance-mini-game platform success!
[Build] internalRegister pkg(scene) in oppo-mini-game platform success!
[Build] internalRegister pkg(scene) in huawei-quick-game platform success!
[Build] internalRegister pkg(scene) in vivo-mini-game platform success!
[Build] internalRegister pkg(scene) in xiaomi-quick-game platform success!
[Build] internalRegister pkg(scene) in baidu-mini-game platform success!
[Build] internalRegister pkg(scene) in wechatgame platform success!
[Build] internalRegister pkg(scene) in wechatprogram platform success!
[Build] internalRegister pkg(scene) in link-sure platform success!
[Build] internalRegister pkg(scene) in qtt platform success!
[Build] internalRegister pkg(scene) in fb-instant-games platform success!
[Build] internalRegister pkg(scene) in web-desktop platform success!
[Build] internalRegister pkg(scene) in web-mobile platform success!
[Build] internalRegister pkg(scene) in cocos-runtime platform success!
[Build] internalRegister pkg(scene) in online platform success!
[Build] internalRegister pkg(scene) in xr-meta platform success!
[Build] internalRegister pkg(scene) in xr-huaweivr platform success!
[Build] internalRegister pkg(scene) in xr-pico platform success!
[Build] internalRegister pkg(scene) in xr-rokid platform success!
[Build] internalRegister pkg(scene) in xr-monado platform success!
[Build] internalRegister pkg(scene) in xr-spaces platform success!
[Build] internalRegister pkg(scene) in xr-seed platform success!
[Build] internalRegister pkg(scene) in ar-android platform success!
[Build] internalRegister pkg(scene) in ar-ios platform success!
[Build] internalRegister pkg(scene) in xr-gsxr platform success!
[Build] internalRegister pkg(scene) in xr-yvr platform success!
[Build] internalRegister pkg(scene) in xr-htc platform success!
[Build] internalRegister pkg(scene) in xr-iqiyi platform success!
[Build] internalRegister pkg(scene) in xr-skyworth platform success!
[Build] internalRegister pkg(scene) in xr-ffalcon platform success!
[Build] internalRegister pkg(scene) in xr-nreal platform success!
[Build] internalRegister pkg(scene) in xr-inmo platform success!
[Build] internalRegister pkg(scene) in xr-lenovo platform success!
[Build-plugin] register pkg scene: 11ms
Builder PluginManager init: 12ms
Profile changed: builder (log.level: 4)
[Package] builder@1.3.5 enable
[Package] shortcuts@1.0.1 enable
[Package] animation-graph@1.0.0 enable
[Package] about@1.0.0 enable
[Package] assets@1.0.0 enable
[Package] console@1.0.0 enable
[Package] crash-reporter@1.0.0 enable
[Package] extension@3.1.1 enable
Metrics error
Error: connect ETIMEDOUT 203.208.41.33:443
at TCPConnectWrap.afterConnect [as oncomplete] (net.js:1146:16) {
errno: -4039,
code: ‘ETIMEDOUT’,
syscall: ‘connect’,
address: ‘203.208.41.33’,
port: 443
}
Metrics error
Error: connect ETIMEDOUT 203.208.41.33:443
at TCPConnectWrap.afterConnect [as oncomplete] (net.js:1146:16) {
errno: -4039,
code: ‘ETIMEDOUT’,
syscall: ‘connect’,
address: ‘203.208.41.33’,
port: 443
}
[Package] hierarchy@1.0.0 enable
[Package] inspector@1.0.0 enable
[Package] light-probe@1.0.4 enable
[Package] lightmap@1.0.4 enable
[Package] node-library@1.0.1 enable
[Package] package-asset@1.0.1 enable
[Package] process@1.0.0 enable
[Package] reference-image@1.0.0 enable
[Package] reflection-probe@1.0.4 enable
[Package] engine-extends@1.0.0 enable
[Package] alipay-mini-game@1.0.1 enable
[Package] android@1.0.1 enable
[Package] bytedance-mini-game@1.0.2 enable
[Package] certificate@1.0.0 enable
[Package] channel-upload-tools@1.0.0 enable
[Package] fb-instant-games@1.0.0 enable
[Package] huawei-agc@1.0.0 enable
[Package] huawei-quick-game@1.0.1 enable
[Package] ios@1.0.0 enable
[Package] linux@1.0.0 enable
平台 linux 不存在,无法添加该平台
[Package] mac@1.0.0 enable
[Package] native@1.0.2 enable
[Build] internalRegister pkg(native) in ios platform success!
[Build] internalRegister pkg(native) in android platform success!
[Build] internalRegister pkg(native) in huawei-agc platform success!
[Build] internalRegister pkg(native) in windows platform success!
[Build] internalRegister pkg(native) in mac platform success!
[Build] internalRegister pkg(native) in ohos platform success!
平台 linux 不存在,不支持向该平台注册任何内容
[Build] internalRegister pkg(native) in xr-huaweivr platform success!
[Build] internalRegister pkg(native) in xr-meta platform success!
[Build] internalRegister pkg(native) in xr-pico platform success!
[Build] internalRegister pkg(native) in xr-rokid platform success!
[Build] internalRegister pkg(native) in xr-monado platform success!
[Build] internalRegister pkg(native) in ar-android platform success!
[Build] internalRegister pkg(native) in ar-ios platform success!
[Build] internalRegister pkg(native) in xr-spaces platform success!
[Build] internalRegister pkg(native) in xr-seed platform success!
[Build] internalRegister pkg(native) in xr-gsxr platform success!
[Build] internalRegister pkg(native) in xr-yvr platform success!
[Build] internalRegister pkg(native) in xr-htc platform success!
[Build] internalRegister pkg(native) in xr-iqiyi platform success!
[Build] internalRegister pkg(native) in xr-skyworth platform success!
[Build] internalRegister pkg(native) in xr-ffalcon platform success!
[Build] internalRegister pkg(native) in xr-nreal platform success!
[Build] internalRegister pkg(native) in xr-inmo platform success!
[Build] internalRegister pkg(native) in xr-lenovo platform success!
[Build-plugin] register pkg native: 58ms
[Package] ohos@1.0.0 enable
[Package] open-harmonyos@1.0.0 enable
平台 open-harmonyos 不存在,无法添加该平台
[Package] oppo-mini-game@1.0.1 enable
[Package] runtime-dev-tools@1.0.0 enable
[Package] taobao-creative-app@1.0.0 enable
[Package] taobao-mini-game@1.0.0 enable
[Package] vivo-mini-game@1.0.1 enable
[Package] web-desktop@1.0.1 enable
[Package] web-mobile@1.0.1 enable
[Package] wechatgame@1.0.2 enable
[Package] wechatprogram@1.0.2 enable
平台 wechatprogram 不存在,无法添加该平台
[Package] windows@1.0.1 enable
[Package] xiaomi-quick-game@1.0.1 enable
[Package] cocos-service@3.0.5 enable
[Build] internalRegister pkg(cocos-service) in android platform success!
[Build] internalRegister pkg(cocos-service) in ohos platform success!
[Build] internalRegister pkg(cocos-service) in open-harmonyos platform success!
[Build] internalRegister pkg(cocos-service) in huawei-agc platform success!
[Build] internalRegister pkg(cocos-service) in ios platform success!
[Build] internalRegister pkg(cocos-service) in windows platform success!
[Build] internalRegister pkg(cocos-service) in mac platform success!
[Build] internalRegister pkg(cocos-service) in linux platform success!
[Build] internalRegister pkg(cocos-service) in alipay-mini-game platform success!
[Build] internalRegister pkg(cocos-service) in taobao-creative-app platform success!
[Build] internalRegister pkg(cocos-service) in taobao-mini-game platform success!
[Build] internalRegister pkg(cocos-service) in bytedance-mini-game platform success!
[Build] internalRegister pkg(cocos-service) in oppo-mini-game platform success!
[Build] internalRegister pkg(cocos-service) in huawei-quick-game platform success!
[Build] internalRegister pkg(cocos-service) in vivo-mini-game platform success!
[Build] internalRegister pkg(cocos-service) in xiaomi-quick-game platform success!
[Build] internalRegister pkg(cocos-service) in baidu-mini-game platform success!
[Build] internalRegister pkg(cocos-service) in wechatgame platform success!
[Build] internalRegister pkg(cocos-service) in wechatprogram platform success!
[Build] internalRegister pkg(cocos-service) in link-sure platform success!
[Build] internalRegister pkg(cocos-service) in qtt platform success!
[Build] internalRegister pkg(cocos-service) in fb-instant-games platform success!
[Build] internalRegister pkg(cocos-service) in web-desktop platform success!
[Build] internalRegister pkg(cocos-service) in web-mobile platform success!
[Build] internalRegister pkg(cocos-service) in cocos-runtime platform success!
[Build] internalRegister pkg(cocos-service) in online platform success!
[Build] internalRegister pkg(cocos-service) in xr-meta platform success!
[Build] internalRegister pkg(cocos-service) in xr-huaweivr platform success!
[Build] internalRegister pkg(cocos-service) in xr-pico platform success!
[Build] internalRegister pkg(cocos-service) in xr-rokid platform success!
[Build] internalRegister pkg(cocos-service) in xr-monado platform success!
[Build] internalRegister pkg(cocos-service) in xr-spaces platform success!
[Build] internalRegister pkg(cocos-service) in xr-seed platform success!
[Build] internalRegister pkg(cocos-service) in ar-android platform success!
[Build] internalRegister pkg(cocos-service) in ar-ios platform success!
[Build] internalRegister pkg(cocos-service) in xr-gsxr platform success!
[Build] internalRegister pkg(cocos-service) in xr-yvr platform success!
[Build] internalRegister pkg(cocos-service) in xr-htc platform success!
[Build] internalRegister pkg(cocos-service) in xr-iqiyi platform success!
[Build] internalRegister pkg(cocos-service) in xr-skyworth platform success!
[Build] internalRegister pkg(cocos-service) in xr-ffalcon platform success!
[Build] internalRegister pkg(cocos-service) in xr-nreal platform success!
[Build] internalRegister pkg(cocos-service) in xr-inmo platform success!
[Build] internalRegister pkg(cocos-service) in xr-lenovo platform success!
[Build-plugin] register pkg cocos-service: 32ms
[Package] im-plugin@3.0.10 enable
[Package] placeholder@1.0.0 enable
Start enter command build with options {“configPath”:“D:\Git\MyGame\CocosProjectCompileTest\buildConfig_android.json”}
Read config from path D:\Git\MyGame\CocosProjectCompileTest\buildConfig_android.json…
asset-db:startup-await-database (1551ms)
asset-db:ready (22332ms)
Check and complete build options {
name: ‘CocosProjectCompileTest’,
platform: ‘android’,
buildPath: ‘project://build’,
debug: false,
md5Cache: false,
skipCompressTexture: false,
sourceMaps: false,
polyfills: { asyncFunctions: false },
experimentalEraseModules: false,
useBuiltinServer: false,
mainBundleIsRemote: false,
mainBundleCompressionType: ‘merge_dep’,
useSplashScreen: true,
packAutoAtlas: true,
startScene: ‘1901068e-7bc1-4ef0-85ea-2421e675181c’,
outputName: ‘android’,
scenes: [
{
url: ‘db://assets/scene.scene’,
uuid: ‘1901068e-7bc1-4ef0-85ea-2421e675181c’,
inBundle: false
}
],
‘web-desktop’: [],
packages: {
android: {
packageName: ‘com.cocos.compile.test’,
orientation: [Object],
apiLevel: 26,
appABIs: [Array],
useDebugKeystore: true,
keystorePath: ‘’,
keystorePassword: ‘’,
keystoreAlias: ‘’,
keystoreAliasPassword: ‘’,
appBundle: false,
androidInstant: false,
remoteUrl: ‘’,
sdkPath: ‘’,
ndkPath: ‘’,
renderBackEnd: [Object],
swappy: false,
version: ‘1.0.1’
},
native: {
encrypted: false,
xxteaKey: ‘b5DYFssPFFALe4lI’,
compressZip: false,
JobSystem: ‘none’,
version: ‘1.0.2’
}
},
version: ‘1.3.5’,
android: []
}
2023-7-4 14:34:45-debug: =================================== build Task (android) Start ================================
{“name”:“CocosProjectCompileTest”,“platform”:“android”,“buildPath”:“project://build”,“debug”:false,“md5Cache”:false,“skipCompressTexture”:false,“sourceMaps”:false,“polyfills”:{“asyncFunctions”:false},“experimentalEraseModules”:false,“useBuiltinServer”:false,“mainBundleIsRemote”:false,“mainBundleCompressionType”:“merge_dep”,“useSplashScreen”:true,“packAutoAtlas”:true,“startScene”:“1901068e-7bc1-4ef0-85ea-2421e675181c”,“outputName”:“android”,“scenes”:[{“url”:“db://assets/scene.scene”,“uuid”:“1901068e-7bc1-4ef0-85ea-2421e675181c”,“inBundle”:false}],“web-desktop”:[],“packages”:{“android”:{“packageName”:“com.cocos.compile.test”,“orientation”:{“portrait”:false,“upsideDown”:false,“landscapeRight”:true,“landscapeLeft”:true},“apiLevel”:26,“appABIs”:[“arm64-v8a”],“useDebugKeystore”:true,“keystorePath”:"",“keystorePassword”:"",“keystoreAlias”:"",“keystoreAliasPassword”:"",“appBundle”:false,“androidInstant”:false,“remoteUrl”:"",“sdkPath”:"",“ndkPath”:"",“renderBackEnd”:{“vulkan”:false,“gles3”:true,“gles2”:true},“swappy”:false,“version”:“1.0.1”},“native”:{“encrypted”:false,“xxteaKey”:“b5DYFssPFFALe4lI”,“compressZip”:false,“JobSystem”:“none”,“version”:“1.0.2”}},“version”:“1.3.5”,“android”:[]}
2023-7-4 14:34:45-debug: Build with Cocos Creator 3.7.3
2023-7-4 14:34:46-debug: cocos-service:(onBeforeBuild) start…0%
2023-7-4 14:34:46-debug: // ---- build task cocos-service:onBeforeBuild ----
2023-7-4 14:34:46-debug: Process: heapTotal 254.81MB heapUsed 233.57MB rss 582.39MB
2023-7-4 14:34:46-debug: // ---- build task cocos-service:onBeforeBuild ---- (6ms)
2023-7-4 14:34:46-debug: cocos-service:(onBeforeBuild) in 6 ms1%
2023-7-4 14:34:46-debug: scene:(onBeforeBuild) start…1%
2023-7-4 14:34:46-debug: // ---- build task scene:onBeforeBuild ----
2023-7-4 14:34:46-debug: Process: heapTotal 255.61MB heapUsed 235.53MB rss 583.67MB
2023-7-4 14:34:46-debug: // ---- build task scene:onBeforeBuild ---- (1ms)
2023-7-4 14:34:46-debug: scene:(onBeforeBuild) in 1 ms2%
2023-7-4 14:34:46-debug: Start lock asset db…2%
2023-7-4 14:34:46-log: Asset DB is paused with build!
2023-7-4 14:34:46-debug: Query all assets info in project
2023-7-4 14:34:46-debug: BuildAssetLibrary query-assets with assets 444
2023-7-4 14:34:46-debug: init custom config: keepNodeUuid: false, useCache: true
2023-7-4 14:34:46-debug: Number of all scenes: 1
2023-7-4 14:34:46-debug: Number of all scripts: 2
2023-7-4 14:34:46-debug: Number of other assets: 298
2023-7-4 14:34:46-debug: native:(onAfterInit) start…2%
2023-7-4 14:34:46-debug: // ---- build task native:onAfterInit ----
2023-7-4 14:34:46-debug: Process: heapTotal 255.61MB heapUsed 237.20MB rss 583.65MB
2023-7-4 14:34:46-debug: Native engine root:D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\native
2023-7-4 14:34:47-debug: // ---- build task native:onAfterInit ---- (572ms)
2023-7-4 14:34:47-debug: native:(onAfterInit) in 572 ms3%
2023-7-4 14:34:47-debug: cocos-service:(onAfterInit) start…3%
2023-7-4 14:34:47-debug: // ---- build task cocos-service:onAfterInit ----
2023-7-4 14:34:47-debug: Process: heapTotal 258.81MB heapUsed 238.94MB rss 586.49MB
2023-7-4 14:34:47-debug: // ---- build task cocos-service:onAfterInit ---- (3ms)
2023-7-4 14:34:47-debug: cocos-service:(onAfterInit) in 3 ms4%
2023-7-4 14:34:47-debug: 加载刷新项目脚本 start4%
2023-7-4 14:34:47-debug: // ---- build task 加载刷新项目脚本 ----
2023-7-4 14:34:47-debug: Process: heapTotal 258.81MB heapUsed 239.00MB rss 586.49MB
2023-7-4 14:34:47-debug: reload all scripts.
2023-7-4 14:34:47-debug: Incremental keys:
2023-7-4 14:34:47-debug: Set detail map pack:///resolution-detail-map.json: {}
2023-7-4 14:34:47-groupCollapsed: Invalidate all modules
2023-7-4 14:34:47-debug: D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\ce\cee638a986ad8fae09398db255647defcaa6612a.js resolved to D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\ce\cee638a986ad8fae09398db255647defcaa6612a.js is not in module cache!
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/base” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/gfx-webgl” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/gfx-webgl2” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/gfx-empty” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/3d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/animation” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/skeletal-animation” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/2d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/sorting” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/ui” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/particle” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/particle-2d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/physics-framework” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/physics-2d-framework” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/intersection-2d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/primitive” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/profiler” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/geometry-renderer” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/audio” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/video” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/xr” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/light-probe” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/terrain” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/webview” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/tween” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/tiled-map” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/spine” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/dragon-bones” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/custom-pipeline” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/base” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/gfx-webgl” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/gfx-webgl2” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/gfx-empty” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/3d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/animation” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/skeletal-animation” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/2d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/sorting” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/ui” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/particle” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/particle-2d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/physics-framework” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/physics-2d-framework” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/intersection-2d” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/primitive” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/profiler” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/geometry-renderer” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/audio” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/video” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/xr” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/light-probe” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/terrain” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/webview” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/tween” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/tiled-map” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/spine” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/dragon-bones” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “cce:/internal/x/cc-fu/custom-pipeline” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “pack:///chunks/ce/cee638a986ad8fae09398db255647defcaa6612a.js” loaded.
2023-7-4 14:34:47-debug: Invalidating ‘pack:///chunks/ce/cee638a986ad8fae09398db255647defcaa6612a.js’
2023-7-4 14:34:47-groupEnd: Invalidate all modules
2023-7-4 14:34:47-groupCollapsed: Imports all modules
2023-7-4 14:34:47-debug: [[Executor]] Module “pack:///chunks/ce/cee638a986ad8fae09398db255647defcaa6612a.js” loaded.
2023-7-4 14:34:47-debug: D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\63\6324fd7f2a6a90bef45040fcb7ce34af0ba6a7d3.js resolved to D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\63\6324fd7f2a6a90bef45040fcb7ce34af0ba6a7d3.js is not in module cache!
2023-7-4 14:34:47-debug: [[Executor]] Module “pack:///chunks/63/6324fd7f2a6a90bef45040fcb7ce34af0ba6a7d3.js” loaded.
2023-7-4 14:34:47-debug: D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\5d\5d1b655c946f143a3822204c6b7d3bc04faa3faf.js resolved to D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\5d\5d1b655c946f143a3822204c6b7d3bc04faa3faf.js is not in module cache!
2023-7-4 14:34:47-debug: [[Executor]] Register DebugViewRuntimeControl
2023-7-4 14:34:47-debug: [[Executor]] Module “pack:///chunks/5d/5d1b655c946f143a3822204c6b7d3bc04faa3faf.js” loaded.
2023-7-4 14:34:47-debug: D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\91\91b893378a55ecbdb17f1d7da86efa321e95ada5.js resolved to D:\Git\MyGame\CocosProjectCompileTest\temp\programming\packer-driver\targets\editor\chunks\91\91b893378a55ecbdb17f1d7da86efa321e95ada5.js is not in module cache!
2023-7-4 14:34:47-debug: [[Executor]] Register Test
2023-7-4 14:34:47-debug: [[Executor]] Module “pack:///chunks/91/91b893378a55ecbdb17f1d7da86efa321e95ada5.js” loaded.
2023-7-4 14:34:47-debug: [[Executor]] Module “pack:///chunks/63/6324fd7f2a6a90bef45040fcb7ce34af0ba6a7d3.js” loaded.
2023-7-4 14:34:47-groupEnd: Imports all modules
2023-7-4 14:34:47-debug: // ---- build task 加载刷新项目脚本 ---- (46ms)
2023-7-4 14:34:47-debug: run build task 加载刷新项目脚本 success in 46 ms √6%
2023-7-4 14:34:47-debug: 查询 Asset Bundle start6%
2023-7-4 14:34:47-debug: // ---- build task 查询 Asset Bundle ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 236.45MB rss 588.07MB
2023-7-4 14:34:47-debug: // ---- build task 查询 Asset Bundle ---- (8ms)
2023-7-4 14:34:47-debug: run build task 查询 Asset Bundle success in 8 ms √7%
2023-7-4 14:34:47-debug: 查询使用的资源以及资源包配置 start7%
2023-7-4 14:34:47-debug: // ---- build task 查询使用的资源以及资源包配置 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 237.91MB rss 588.21MB
2023-7-4 14:34:47-debug: init bundle assets
2023-7-4 14:34:47-debug: Query preload assets from cc.config.json: 60f7195c-ec2a-45eb-ba94-8955f60e81d0,1c02ae6f-4492-4915-b8f8-7492a3b1e4cd,810e96e4-e456-4468-9b59-f4e8f39732c0,efe8e2a3-eace-427b-b4f1-cb8a937ec77d,e9aa9a3e-5b2b-4ac7-a2c7-073de2b2b24f,8bbdbcdd-5cd4-4100-b6d5-b7c9625b6107,50f4348b-c883-4e2f-8f11-ce233b859fa1,fda095cb-831d-4601-ad94-846013963de8,f92806d7-1768-443f-afe8-12bcde84d0f0,dd3a144d-ab7f-41f0-82b8-2e43a090d496,f0416e68-0200-4b77-a926-4f9d16e494da,ff9be190-20a4-4e48-b68c-76e3c7cff085,970b0598-bcb0-4714-91fb-2e81440dccd8,bcd64cc6-2dd9-43f6-abbe-66318d332032,d930590d-bb92-4cc8-8bd1-23cd027f9edf,a3cd009f-0ab0-420d-9278-b9fdab939bbc,9361fd90-ba52-4f84-aa93-6e878fd576ca,c27215d8-6835-4b68-bfbb-bdeac6100c04,b5d6115f-0370-4d7c-aad3-c194cc71cf98,871c3b6c-7379-419d-bda3-794b239ab90d
2023-7-4 14:34:47-debug: Number of scenes: 1
2023-7-4 14:34:47-debug: Start sort share asset in bundle
2023-7-4 14:34:47-debug: Number of assets: 32
2023-7-4 14:34:47-debug: Number of asset bundle: 2
2023-7-4 14:34:47-debug: // ---- build task 查询使用的资源以及资源包配置 ---- (11ms)
2023-7-4 14:34:47-debug: run build task 查询使用的资源以及资源包配置 success in 11 ms √8%
2023-7-4 14:34:47-debug: 整理脚本分组与脚本数据 start8%
2023-7-4 14:34:47-debug: // ---- build task 整理脚本分组与脚本数据 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.42MB rss 588.02MB
2023-7-4 14:34:47-debug: sort script group…
2023-7-4 14:34:47-debug: // ---- build task 整理脚本分组与脚本数据 ---- (2ms)
2023-7-4 14:34:47-debug: run build task 整理脚本分组与脚本数据 success in 2 ms √9%
2023-7-4 14:34:47-debug: 整理纹理压缩任务 start9%
2023-7-4 14:34:47-debug: // ---- build task 整理纹理压缩任务 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.48MB rss 588.02MB
2023-7-4 14:34:47-debug: Number of image-compress task: 0
2023-7-4 14:34:47-debug: // ---- build task 整理纹理压缩任务 ---- (4ms)
2023-7-4 14:34:47-debug: run build task 整理纹理压缩任务 success in 4 ms √11%
2023-7-4 14:34:47-debug: 初步划分 JSON 合并分组 start11%
2023-7-4 14:34:47-debug: // ---- build task 初步划分 JSON 合并分组 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.57MB rss 588.04MB
2023-7-4 14:34:47-debug: Number of json group with bundle(internal): 1
2023-7-4 14:34:47-debug: Start sort the json group of bundle(main)…
2023-7-4 14:34:47-debug: Number of json group with bundle(main) 2
2023-7-4 14:34:47-debug: Number of json group: 2
2023-7-4 14:34:47-debug: // ---- build task 初步划分 JSON 合并分组 ---- (2ms)
2023-7-4 14:34:47-debug: run build task 初步划分 JSON 合并分组 success in 2 ms √12%
2023-7-4 14:34:47-debug: 整理合并压缩 Texture2D 的 JSON 数据 start12%
2023-7-4 14:34:47-debug: // ---- build task 整理合并压缩 Texture2D 的 JSON 数据 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.67MB rss 588.05MB
2023-7-4 14:34:47-debug: // ---- build task 整理合并压缩 Texture2D 的 JSON 数据 ---- (1ms)
2023-7-4 14:34:47-debug: run build task 整理合并压缩 Texture2D 的 JSON 数据 success in 1 ms √13%
2023-7-4 14:34:47-debug: 收集 importMap 信息 start13%
2023-7-4 14:34:47-debug: // ---- build task 收集 importMap 信息 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.73MB rss 588.07MB
2023-7-4 14:34:47-debug: run build task 收集 importMap 信息 success in 0 ms √14%
2023-7-4 14:34:47-debug: native:(onBeforeBuildAssets) start…14%
2023-7-4 14:34:47-debug: // ---- build task native:onBeforeBuildAssets ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.79MB rss 588.07MB
2023-7-4 14:34:47-debug: // ---- build task native:onBeforeBuildAssets ---- (1ms)
2023-7-4 14:34:47-debug: native:(onBeforeBuildAssets) in 1 ms17%
2023-7-4 14:34:47-debug: 构建自动图集 start17%
2023-7-4 14:34:47-debug: // ---- build task 构建自动图集 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.85MB rss 588.08MB
2023-7-4 14:34:47-debug: Start collect pack info from bundleds
2023-7-4 14:34:47-debug: // ---- build task 构建自动图集 ---- (1ms)
2023-7-4 14:34:47-debug: run build task 构建自动图集 success in 1 ms √23%
2023-7-4 14:34:47-debug: 图片拷贝压缩任务 start23%
2023-7-4 14:34:47-debug: // ---- build task 图片拷贝压缩任务 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.92MB rss 588.08MB
2023-7-4 14:34:47-debug: // ---- build task 图片拷贝压缩任务 ---- (1ms)
2023-7-4 14:34:47-debug: run build task 图片拷贝压缩任务 success in 1 ms √30%
2023-7-4 14:34:47-debug: 将资源拷贝到指定位置 start30%
2023-7-4 14:34:47-debug: // ---- build task 将资源拷贝到指定位置 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 238.97MB rss 588.09MB
2023-7-4 14:34:47-group: Handle bundle internal
2023-7-4 14:34:47-debug: Asset Bundle(internal) handle assets: 20
2023-7-4 14:34:47-groupEnd: Handle bundle internal
2023-7-4 14:34:47-group: Handle bundle main
2023-7-4 14:34:47-debug: Asset Bundle(main) handle assets: 12
2023-7-4 14:34:47-groupEnd: Handle bundle main
2023-7-4 14:34:47-debug: // ---- build task 将资源拷贝到指定位置 ---- (13ms)
2023-7-4 14:34:47-debug: run build task 将资源拷贝到指定位置 success in 13 ms √37%
2023-7-4 14:34:47-debug: 将分组后的 json 与散文件构建到指定位置 start37%
2023-7-4 14:34:47-debug: // ---- build task 将分组后的 json 与散文件构建到指定位置 ----
2023-7-4 14:34:47-debug: Process: heapTotal 259.96MB heapUsed 240.28MB rss 588.58MB
2023-7-4 14:34:47-group: Build Json
2023-7-4 14:34:47-group: Handle all json groups in bundle internal
2023-7-4 14:34:47-group: handle json group
2023-7-4 14:34:47-debug: Json group(0846c28f0) compile success,json number: 6
2023-7-4 14:34:47-groupEnd: handle json group
2023-7-4 14:34:47-group: handle single json
2023-7-4 14:34:47-groupEnd: handle single json
2023-7-4 14:34:47-groupEnd: Handle all json groups in bundle internal
2023-7-4 14:34:47-group: Handle all json groups in bundle main
2023-7-4 14:34:47-group: handle json group
2023-7-4 14:34:47-debug: Json group(064c7a85b) compile success,json number: 6
2023-7-4 14:34:47-groupEnd: handle json group
2023-7-4 14:34:47-group: handle single json
2023-7-4 14:34:47-groupEnd: handle single json
2023-7-4 14:34:47-groupEnd: Handle all json groups in bundle main
2023-7-4 14:34:47-groupEnd: Build Json
2023-7-4 14:34:47-debug: // ---- build task 将分组后的 json 与散文件构建到指定位置 ---- (64ms)
2023-7-4 14:34:47-debug: run build task 将分组后的 json 与散文件构建到指定位置 success in 64 ms √43%
2023-7-4 14:34:47-debug: 打包脚本 start43%
2023-7-4 14:34:47-debug: // ---- build task 打包脚本 ----
2023-7-4 14:34:47-debug: Process: heapTotal 261.61MB heapUsed 239.57MB rss 590.08MB
2023-7-4 14:34:47-debug: Caught exception during build core-js: WebpackOptionsValidationError: Invalid configuration objThis may indicates the core-js polyfill is not necessary. See https://github.com/zloirock/core-js/issues/822
2023-7-4 14:34:51-debug: 构建项目脚本 start…43%
2023-7-4 14:34:51-debug: Process: heapTotal 308.47MB heapUsed 288.48MB rss 717.97MB
2023-7-4 14:34:51-log: Run build task(build-script) in child, see: chrome://inspect/#devices
2023-7-4 14:34:52-log: [build-script]enter sub process 20628, D:\01-buildtools\CocosCreator\3.7.3\CocosCreator.exe,D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\static\sub-process-index
2023-7-4 14:34:57-debug: excute-script over with build-script 6344ms
2023-7-4 14:34:57-debug: Copy externalScripts success!
2023-7-4 14:34:57-debug: 构建项目脚本 in (6386 ms) √43%
2023-7-4 14:34:57-debug: 构建引擎脚本 start…43%
2023-7-4 14:34:57-debug: Process: heapTotal 308.47MB heapUsed 288.65MB rss 718.06MB
2023-7-4 14:34:57-debug: Use cache engine: {link(C:\Users\LWX105~1\AppData\Local\Temp\CocosCreator\3.7.3\builder\engine\221ef351588713a292b597dc21125a66)}
2023-7-4 14:34:57-debug: {“debug”:false,“sourceMaps”:false,“includeModules”:[“2d”,“animation”,“audio”,“base”,“dragon-bones”,“gfx-webgl”,“gfx-webgl2”,“intersection-2d”,“light-probe”,“marionette”,“particle-2d”,“physics-2d-box2d”,“profiler”,“skeletal-animation”,“spine”,“tiled-map”,“tween”,“ui”,“video”,“websocket”,“webview”],“engineVersion”:“3.7.3”,“platform”:“NATIVE”,“md5Map”:[],“engineName”:“src/cocos-js”,“useCache”:true,“targets”:“chrome 80”,“flags”:{“DEBUG”:false},“entry”:“D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine”}
2023-7-4 14:34:57-debug: 构建引擎脚本 in (173 ms) √43%
2023-7-4 14:34:57-debug: // ---- build task 打包脚本 ---- (10636ms)
2023-7-4 14:34:57-debug: run build task 打包脚本 success in 10636 ms √50%
2023-7-4 14:34:57-debug: 压缩 Zip Bundle start50%
2023-7-4 14:34:57-debug: // ---- build task 压缩 Zip Bundle ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.51MB rss 703.45MB
2023-7-4 14:34:57-debug: run build task 压缩 Zip Bundle success in 0 ms √57%
2023-7-4 14:34:57-debug: native:(onAfterBuildAssets) start…57%
2023-7-4 14:34:57-debug: // ---- build task native:onAfterBuildAssets ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.57MB rss 703.45MB
2023-7-4 14:34:57-debug: // ---- build task native:onAfterBuildAssets ---- (1ms)
2023-7-4 14:34:57-debug: native:(onAfterBuildAssets) in 1 ms59%
2023-7-4 14:34:57-debug: 给所有的资源加上 MD5 后缀 start59%
2023-7-4 14:34:57-debug: // ---- build task 给所有的资源加上 MD5 后缀 ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.63MB rss 703.45MB
2023-7-4 14:34:57-debug: // ---- build task 给所有的资源加上 MD5 后缀 ---- (1ms)
2023-7-4 14:34:57-debug: run build task 给所有的资源加上 MD5 后缀 success in 1 ms √69%
2023-7-4 14:34:57-debug: 初始化 settings.json 与 config.json start69%
2023-7-4 14:34:57-debug: // ---- build task 初始化 settings.json 与 config.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.69MB rss 703.45MB
2023-7-4 14:34:57-debug: // ---- build task 初始化 settings.json 与 config.json ---- (1ms)
2023-7-4 14:34:57-debug: run build task 初始化 settings.json 与 config.json success in 1 ms √69%
2023-7-4 14:34:57-debug: builder.tasks.settings.macro 字段未在编辑器多语言内定义
2023-7-4 14:34:57-debug: builder.tasks.settings.macro start69%
2023-7-4 14:34:57-debug: // ---- build task builder.tasks.settings.macro ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.75MB rss 703.46MB
2023-7-4 14:34:57-debug: // ---- build task builder.tasks.settings.macro ---- (3ms)
2023-7-4 14:34:57-debug: run build task builder.tasks.settings.macro success in 3 ms √70%
2023-7-4 14:34:57-debug: 整理部分构建选项内数据到 settings.json start70%
2023-7-4 14:34:57-debug: // ---- build task 整理部分构建选项内数据到 settings.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.81MB rss 703.46MB
2023-7-4 14:34:57-debug: // ---- build task 整理部分构建选项内数据到 settings.json ---- (4ms)
2023-7-4 14:34:57-debug: run build task 整理部分构建选项内数据到 settings.json success in 4 ms √71%
2023-7-4 14:34:57-debug: custom joint texture layouts start71%
2023-7-4 14:34:57-debug: // ---- build task custom joint texture layouts ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.90MB rss 703.50MB
2023-7-4 14:34:57-debug: // ---- build task custom joint texture layouts ---- (3ms)
2023-7-4 14:34:57-debug: run build task custom joint texture layouts success in 3 ms √71%
2023-7-4 14:34:57-debug: custom joint physics start71%
2023-7-4 14:34:57-debug: // ---- build task custom joint physics ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 285.96MB rss 703.50MB
2023-7-4 14:34:57-debug: // ---- build task custom joint physics ---- (1ms)
2023-7-4 14:34:57-debug: run build task custom joint physics success in 1 ms √72%
2023-7-4 14:34:57-debug: 填充脚本数据到 settings.json start72%
2023-7-4 14:34:57-debug: // ---- build task 填充脚本数据到 settings.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 286.01MB rss 703.51MB
2023-7-4 14:34:57-debug: // ---- build task 填充脚本数据到 settings.json ---- (1ms)
2023-7-4 14:34:57-debug: run build task 填充脚本数据到 settings.json success in 1 ms √72%
2023-7-4 14:34:57-debug: 填充场景数据到 settings.json start72%
2023-7-4 14:34:57-debug: // ---- build task 填充场景数据到 settings.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 286.07MB rss 703.39MB
2023-7-4 14:34:57-debug: run build task 填充场景数据到 settings.json success in 0 ms √73%
2023-7-4 14:34:57-debug: 整理资源分组,生成 packedAssets 以及 rawAssets 数据 start73%
2023-7-4 14:34:57-debug: // ---- build task 整理资源分组,生成 packedAssets 以及 rawAssets 数据 ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 286.11MB rss 703.39MB
2023-7-4 14:34:57-debug: // ---- build task 整理资源分组,生成 packedAssets 以及 rawAssets 数据 ---- (1ms)
2023-7-4 14:34:57-debug: run build task 整理资源分组,生成 packedAssets 以及 rawAssets 数据 success in 1 ms √73%
2023-7-4 14:34:57-debug: 从 suffixMap 生成 md5AssetsMap 到 settings.json start73%
2023-7-4 14:34:57-debug: // ---- build task 从 suffixMap 生成 md5AssetsMap 到 settings.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 286.18MB rss 703.39MB
2023-7-4 14:34:57-debug: options.md5Cache is false.
2023-7-4 14:34:57-debug: run build task 从 suffixMap 生成 md5AssetsMap 到 settings.json success in 0 ms √74%
2023-7-4 14:34:57-debug: cocos-service:(onBeforeCompressSettings) start…74%
2023-7-4 14:34:57-debug: // ---- build task cocos-service:onBeforeCompressSettings ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 286.25MB rss 703.40MB
2023-7-4 14:34:57-debug: // ---- build task cocos-service:onBeforeCompressSettings ---- (4ms)
2023-7-4 14:34:57-debug: cocos-service:(onBeforeCompressSettings) in 4 ms76%
2023-7-4 14:34:57-debug: 生成 import-map.json start76%
2023-7-4 14:34:57-debug: // ---- build task 生成 import-map.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 286.31MB rss 703.40MB
2023-7-4 14:34:57-debug: // ---- build task 生成 import-map.json ---- (2ms)
2023-7-4 14:34:57-debug: run build task 生成 import-map.json success in 2 ms √77%
2023-7-4 14:34:57-debug: 压缩 config.json 与 settings.json start77%
2023-7-4 14:34:57-debug: // ---- build task 压缩 config.json 与 settings.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 296.07MB heapUsed 286.37MB rss 703.40MB
2023-7-4 14:34:57-debug: // ---- build task 压缩 config.json 与 settings.json ---- (1ms)
2023-7-4 14:34:57-debug: run build task 压缩 config.json 与 settings.json success in 1 ms √78%
2023-7-4 14:34:57-debug: 保存 config.json start78%
2023-7-4 14:34:57-debug: // ---- build task 保存 config.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 306.07MB heapUsed 285.13MB rss 704.48MB
2023-7-4 14:34:57-debug: // ---- build task 保存 config.json ---- (3ms)
2023-7-4 14:34:57-debug: run build task 保存 config.json success in 3 ms √79%
2023-7-4 14:34:57-debug: 保存 settings.json start79%
2023-7-4 14:34:57-debug: // ---- build task 保存 settings.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 306.07MB heapUsed 285.20MB rss 704.54MB
2023-7-4 14:34:57-debug: // ---- build task 保存 settings.json ---- (2ms)
2023-7-4 14:34:57-debug: run build task 保存 settings.json success in 2 ms √79%
2023-7-4 14:34:57-debug: 保存 settings.json start79%
2023-7-4 14:34:57-debug: // ---- build task 保存 settings.json ----
2023-7-4 14:34:57-debug: Process: heapTotal 306.07MB heapUsed 285.35MB rss 704.71MB
2023-7-4 14:34:57-debug: run build task 保存 settings.json success in 0 ms √80%
2023-7-4 14:34:57-debug: 整理静态模板文件 start80%
2023-7-4 14:34:57-debug: // ---- build task 整理静态模板文件 ----
2023-7-4 14:34:57-debug: Process: heapTotal 306.07MB heapUsed 285.40MB rss 704.75MB
2023-7-4 14:34:57-debug: // ---- build task 整理静态模板文件 ---- (50ms)
2023-7-4 14:34:57-debug: run build task 整理静态模板文件 success in 50 ms √81%
2023-7-4 14:34:57-debug: native:(onAfterCompressSettings) start…81%
2023-7-4 14:34:57-debug: // ---- build task native:onAfterCompressSettings ----
2023-7-4 14:34:57-debug: Process: heapTotal 306.90MB heapUsed 288.56MB rss 708.67MB
2023-7-4 14:34:58-debug: generateCMakeConfig, {“CC_USE_GLES3”:“set(CC_USE_GLES3 OFF)”,“CC_USE_GLES2”:“set(CC_USE_GLES2 ON)”,“USE_SERVER_MODE”:“set(USE_SERVER_MODE OFF)”,“NET_MODE”:“set(NET_MODE 0)”,“XXTEAKEY”:"",“CC_ENABLE_SWAPPY”:“set(CC_ENABLE_SWAPPY OFF)”,“APP_NAME”:“set(APP_NAME CocosProjectCompileTest)”,“COCOS_X_PATH”:“set(COCOS_X_PATH “D:/01-buildtools/CocosCreator/3.7.3/resources/resources/3d/engine/native”)”,“USE_JOB_SYSTEM_TASKFLOW”:“set(USE_JOB_SYSTEM_TASKFLOW OFF)”,“USE_JOB_SYSTEM_TBB”:“set(USE_JOB_SYSTEM_TBB OFF)”,“ENABLE_ANTIALIAS_FXAA”:“set(ENABLE_ANTIALIAS_FXAA OFF)”,“USE_PHYSICS_PHYSX”:“set(USE_PHYSICS_PHYSX OFF)”,“USE_OCCLUSION_QUERY”:“set(USE_OCCLUSION_QUERY OFF)”,“USE_GEOMETRY_RENDERER”:“set(USE_GEOMETRY_RENDERER OFF)”,“USE_DEBUG_RENDERER”:“set(USE_DEBUG_RENDERER OFF)”,“USE_AUDIO”:“set(USE_AUDIO ON)”,“USE_VIDEO”:“set(USE_VIDEO ON)”,“USE_WEBVIEW”:“set(USE_WEBVIEW ON)”,“USE_SOCKET”:“set(USE_SOCKET ON)”,“USE_WEBSOCKET_SERVER”:“set(USE_WEBSOCKET_SERVER OFF)”,“USE_SPINE”:“set(USE_SPINE ON)”,“USE_DRAGONBONES”:“set(USE_DRAGONBONES ON)”}
2023-7-4 14:34:58-log: While replace template content, file D:\Git\MyGame\CocosProjectCompileTest\build\android\proj\main.cpp
2023-7-4 14:34:58-log: While replace template content, file D:\Git\MyGame\CocosProjectCompileTest\build\android\proj\main.m
[Assets] Error: Run build plugin native:(onAfterCompressSettings) failed!
at BuildTask.runPluginTask (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\dist\worker\builder\index.ccc:1:11456)
at BuildTask.build (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\dist\worker\builder\index.ccc:1:4875)
at build (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\dist\worker\index.ccc:1:3876)
at Ipc. (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\dist\worker\msg-util.ccc:1:202)
at BuildTask.runPluginTask (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\dist\worker\build at BuildTask.build (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\dist\worker\builder\index at Ipc. (D:\01-buildtools\CocosCreator\3.7.3\resources\app.asar\builtin\builder\dist\worker\msg-util.ccc:1:202)
2023-7-4 14:34:58-log: Asset DB is resume!
[Assets] Cannot read property ‘replace’ of undefined
at Function.replaceEnvVariables (D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\scripts\native-pa at D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\scripts\native-pack-tool\source\utils.ts:291:55 at D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\scripts\native-pack-tool\source\utils.ts:290:22 at Function.replaceInFile (D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\scripts\native-pack-too at AndroidPackTool.excuteTemplateTask (D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\scripts\nat at AndroidPackTool.excuteCocosTemplateTask (D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\script at AndroidPackTool.create (D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\scripts\native-pack-too at NativePackToolManager.create (D:\01-buildtools\CocosCreator\3.7.3\resources\resources\3d\engine\scripts\native-pack-tool\source\base\manager.ts:37:9)
2023-7-4 14:34:58-debug: ================================ build Task (android) Finished in (12985)ms ================================
D:\Git\MyGame\CocosProjectCompileTest>